3D Arsenal

 

 

LightWave Training




Tools

Introduction to Action Center Control:
Click Here to view

Introduction to Translate Plus:
Click Here to view

Introduction to the Interactive Paste Tool:
Click Here to view

Introduction to Move Plus:
Click Here to view

Introduction to the Rove Tool :
Click Here to view

Introduction to Set Map Value :
Click Here to view

Booleans vs Speed Booleans:
Click Here to view

Introduction to the Create Skin tool:
Click Here to view

Introduction to the Morph Polygons Tool :
Click Here to view

Introduction to the Bend Tool :
Click Here to view

Introduction to Toggle Backdrop On/Off :
Click Here to view

Note: The Toggle Backdrop video also shows how to add this feature to the interface and setup a shortcut key to help save time when using it.

Introduction to the Router Tool :
Click Here to view

Introduction to the Motion Path Extrude Tool :
Click Here to view

Introduction to the Platonic Solid Tool :
Click Here to view

Introduction to the Gemstone Tool :
Click Here to view

Introduction to the Drill Tools: Drill & Solid Drill:
Click Here to view

Introduction to the Drag and Snap Drag Tools :
Click Here to view

Introduction to the Center, Center 1D and Center Sel 1D functions :
Click Here to view

Introduction to the Lathe Tool :
Click Here to view

Introduction to the Jump Points Command:
Click Here to view

Introduction to the Rotate 90 to the Right Command:
Click Here to view

Introduction to the Center View on Cursor Command:
Click Here to view

Introduction to the Point Center and Find Center Commands:
Click Here to view

Introduction to the Angle Tool:
Click Here to view

Introduction to the Measure Tool:
Click Here to view




General Modeling
Modeling a Tennis Ball:
Click Here to view

Creating seams in a football model
Multiple tools and techniques covered.:
Click Here to view

Using Endomorphs in the Modeling process:
Click Here to view

Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view


Hard Surface Modeling
2 Methods for creating a PaperClip:
Click Here to view

Creating a model with threads using subpatches and all quads:
Click Here to view

Be sure to check out JeffrySG's killer technique here as well:
http://www.newtek.com/forums/showthread.php?t=77441

Creating a curved metal weaved mesh:
Click Here to view

Modeling a Texas star:
Click Here to view

Solution for creating 'X' and 'T' pipe joints in SubD :
Click Here to view

Creating Cathedral Ceilings :
Click Here to view



Organic Modeling
Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view

The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.

Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view

The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.





Mapping
1 Weight Map, 1 Surface = Multi-Surfaces :
Right-Click Here and Save to view

Introduction to Texture Guide :
Right-Click Here and Save to view

Introduction to Color Vertex Maps :
Right-Click Here and Save to view

Introduction to texturing with image maps:
Click Here to view

Using a Clip map with Shadow Maps:
Click Here to view

Using Weightmaps and Adaptive Pixel Subdivision to control the level of detail at render time:
Click Here to view



Surface Editor
Introduction to the Special Buffers options in the Surface Editor:
Click Here to view

Introduction to the Halftone Shader
Click Here to view



Node Editor
Creating Texture Displacement and more in the Node Editor:
Click Here to view

Multiple Bumps on one Surface in the Node Editor:
Click Here to view

Using Multiple Weight Maps on 1 Surface:
Click Here to view

Setting up a Distance to Object Gradient in the Node Editor:
Click Here to view

Node Editor: Creating Stitches with Procedural Textures:
Click Here to view

Creating spiderman type suit webbing:
Click Here to view

Creating a Radar Motion Trail:
Click Here to view

Creating a glass surface using the Dielectric Material Node :
Click Here to view

 



Animation Tools

Introduction to Serpent:
Click Here to view
>Covers Lazy Points, Inertia, Serpent, Cloth FX, HardLink< MetaLink and more!

Introduction to Cyclist:
Click Here to view

Introduction to the Move Path and Path Tool :
Click Here to view

Introduction to the Effector custom object :
Click Here to view

Note: Be sure to watch the Effector video "Using Effector to displace a tube".

Introduction to the Textured Motion, Motion Modifier :
Click Here to view

Introduction to Lead the Follower Motion Modifier :
Click Here to view




General Animation
Creating a rope and pulley animation:
Kickn' it Old School!
Click Here to view

Creating a “Slinky-Style” spring animation:
This one has all kinds of goodies inside.
Click Here to view

Techniques for animating a spiral motion:
Click Here to view

Creating Multiple Pivot Points for one Object:
Click Here to view

Setting up an animation rig for window blinds:
Click Here to view

Animating carpet rolling and unrolling:
Click Here to view

Animating a Page turning:
Click Here to view

Setting up an animation of multiple pins driven by a displacement map:
Click Here to view

Now go off and do something like this!
http://www.youtube.com/watch?v=V0u0AG_floQ

Using Effector to displace a tube :
Right-Click Here and Save to view

Animating a shaded object converting to a wireframe object:
Click Here to view

Rigging and animating an accordion style hinge.:
Click Here to view

Localized morphing of an object based on the distance of another object:
Click Here to view

Be sure to also check out the video "Localized Morphing Used on a Face Rig" under the Character Animation section.

Localized morphing of an object based on the distance of another object using Normal Displacement:
Click Here to view

Animating Cameras and Lights
Creating a hand-held camera motion :
Click Here to view

Creating a light flicker using Noisy Channel:
Click Here to view

Animating a Muzzle Flash synced to an audio file:
Click Here to view

Introduction to Sun Spot:*
Click Here to view

Vehicle Animation
Animating Tank Treads:
Click Here to view
****Note**** The treads animate smoothly, but the framerate of the capture software shows otherwise. Give the setup a try and you will see how well it truly works.

Animating a train or roller coaster on a curved track:
Click Here to view

Relativity : Dr. Wheel Rotator:
Click Here to view

Animating an Escalator:
Click Here to view

Character Animation
How to setup a cartoon oval eye for animation :
Right-Click Here and Save to view

Localized morphing used on a face rig:
Click Here to view

Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view

The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.

Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view

The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.

Particles
Animating a bouncing ball using a particle emitter:
Click Here to view

Creating rain splashing on the ground using particle emitters:
Click Here to view

Creating a bottle rocket type animation with particle emitters:
Click Here to view

Creating water flowing through a piping structure :
Click Here to view

Dynamics
Using Cloth FX to Tear/Rip Material:
Click Here to view

Creating Foot prints in the ground using Cloth FX:
Click Here to view

Winding a flag around a pole using Soft FX and then the same thing with Cloth FX:
Click Here to view

Buttons on a Shirt that uses Cloth FX:
Click Here to view

Introduction to HardFx and Object Dissolve:
Click Here to view

Animating a hose that is connected to an object on each end:
Click Here to view

Using FXLinker to Mimic Modeler's Point Clone Plus feature in Layout.
Click Here to view

Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view

Creating a flag blowing in the wind :
Click Here to view

 


Lighting
How to set up the spinning light trick and an introduction to Luxigons :
Click Here to view

The spinning Light Trick was first developed by Dave Jerrard if I remember correctly. That guy has created more cool techniques then anyone I know!

Enjoy the video!

Introduction to Negative Lights:
Click Here to view

Introduction to Sun Spot:*
Click Here to view

 



Rendering and Compositing

Introduction to Compositing inside of LightWave:
Click Here to view

Introduction to Render Buffer View:
Click Here to view

Introduction to Render Buffer Export:
Click Here to view

Manually creating a depth pass:
Click Here to view

Introduction to the Photoshop PSD Export Image Filter:
Click Here to view

Creating trussing and framework with ease:
Kickn' it New School
Click Here to view

*Indicates a video listed in multiple categories.








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