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Hi all
i am just looking for any suggestions or things you would like to see in the new actorx plugin for lightwave.
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Hey Chris, just an Actor X plug for Lightwave!
One that works! Just wanna write psa'a and psk's from Layout........anything else is cake!
If you don't mind me asking, are you taking on the project personally?
Cheers and best wishes.
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me personally no
i little bird told me that de has one in the works
so after we get some good ideas i thought i could email them the link to this and say hey this is what we want
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Yah, ok cool!
I will dig around and see exactly what I can come up with.
Later
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Hi
Could someone, please explain what an actorx plug does? Any links on that?
Tahnx
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http://udn.epicgames.com/pub/Content/ActorX/
this page has links to the actox pligs out now and info on how to use them.
it is a plug for max and maya right now and hopefully soon lightwave to exports model and animation data to be used in the unreal game engine.
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Any updates? I am currently do some new characters for Ut2k3, and would like very much to know how the plugin is coming along. Thanks a lot.
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Basically, I would like the Actor X plugin, at its most basic, to function 100% identically in abilities as the versions for Maya and 3DS Max (of course, except for those functions that do not have a current analogue in LW).
Not being familiar with the Actor X plugin (and forgive me if I'm mentioning basic functionality already) I would like to see:
1) create, skin, rig and animate any character in LW3D, and export the complete model, with all animations, through Actor X into Unreal 2K3.
2) create, skin and animate (you know, the things that animate with and without user interaction) complete LEVELS in Lightwave 3D and export to Unreal 2K3. In addition to geometry and positional data, perhaps lights could be exported too.
3) perhaps an option to "bake all" in the export? All surfaces, lighting effects, whatever... a one-button "render" that exports everything in your scene into Unreal 2K3
4) There is no #4? :-)
Baing a complete novice, I dunno what sort of things a real diehard user of this would need in a plugin, these are just my uninformed requests to make it as easy as possible for the artist to "get their groove on" so to speak.
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i think just good documentation on how to deal with lw's quirks for the export. so how many bones max should affect a single vert, how to handle things like hard edges (just unweld?), whatabout transparencies and alphachannels? how many surfaces? assumption of one uv map? etc.
otherwise, a fully functioning ActorX exporter that will write out model/anims for UT import - like the exporters for max/maya - would be fantastic.
also, a demo model/actor with all the bells and whistles set up in lw would be great.
jin
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So, does anyone know how the plugin is coming along? Or if its even coming along at all?
-Joshua
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actually,
if you need game exporting in general, i say that milkshape 3d is a great companion app to lw.
so map and texture in lw then take it into milkshape to export into all kinds of different games.
at less than $30, it's worth it.
luck
jin