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Saw this at cgtalk.com: http://www.bjorn3d.com/_preview.php?articleID=216
"NVIDIA’s success with these workstation cards will rely largely on it’s effectiveness in the DCC market, where it will be most used in OpenGL and DirectX development. In order to ensure it’s success, NVIDIA has worked hard to get their own cross API compiler into the major DCC applications…and they’ve succeeded. Accompanying NVIDIA’s press launch today, is the announcement that the big three of DCC apps, Maya, Softimage XSI, and discreet have integrated NVIDIA’s Cg right into their applications, such that direct Cg encoding and compilation can be done in real time. "
I don't see Lightwave mentioned in there...so are we going to be getting some hardware rendering for LW or what?
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I dont think So.... I wish though....
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i think that's more for DirectX effects instead of OpenGL. I also think that this primarily benefits Game Developers instead of people dealing with Motion Graphics and Print work.
Also...in order to take advantage of most of these effects you'd need a programmer to script it all so you could view it in the viewports in real time.
In the end what nVidia is doing with their GPU is awesome...but seeing how LightWave is based on OpenGL I don't think we'll see any great strides made until the new version of OpenGL is released.
Thank goodness OSX is based on OpenGL, cause lord knows Microsoft wants to kill it so DirectX can be the standard.
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Most, if not all, of these effects can be done in both OpenGL and DirectX (Maya and XSI use OpenGL), and done properly it would benefit a lot more than just game developers. These cards can do floating point rendering and they are developing plugins to allow the video card to render scenes a lot faster than traditional software renderers. Although the hardware assisted rendering is what I'm most interested in, having LW's viewport rendering taken out of the stone age would be very helpful too.
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cool