LW into Flash

NewTek Forum: LightWave 3D®: LW Community: LW into Flash
Top of pagePrevious messageNext messageBottom of pageLink to this message   By Mark Richards (Wotamess) (62.31.93.72) on Thursday, January 23, 2003 - 12:28 pm:

possibly a stupid question but most of mine are:

Ive gotta come up with a 3d representation of a famous office building for a broadband interface/navigation, erm any ideas on the best way to get it as cleanly as possible from LW into Flash without me crying??

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Jeff (Pixelmonk1) (156.80.138.138) on Thursday, January 23, 2003 - 12:55 pm:

you can use Swift 3D for LW or find an editing/compositing package that outputs .SWF files. After Effects is one such package.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Jeff (Pixelmonk1) (156.80.138.138) on Thursday, January 23, 2003 - 12:56 pm:

you can use Swift 3D for LW or find an editing/compositing package that outputs .SWF files. After Effects is one such package.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Mark Richards (Wotamess) (62.31.93.72) on Friday, January 24, 2003 - 11:30 am:

Ta very much, that should do it

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Michael Ross (Mikefrhowetx) (209.151.96.69) on Friday, January 24, 2003 - 11:07 pm:

If you want to apply FlashMX actionScript methods for user interaction you will need to convert it to vector format (for symbols). A cheap video vector encoder and the ONLY one I found is Flix http://www.wildform.com/ . A Flix review can be found here http://www.kirupa.com/reviews/flixpro.asp and they have a watermark demo. What I have seen of Swift3d’s 3d (**emulation), I would rather save the $300 and buy DirectorMX for a true interactive 3d world that works with flash communication server.
Good Luck Mike

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Mike Matura (Golgor) (12.88.180.131) on Saturday, January 25, 2003 - 10:18 pm:

That would depend on what exactly you want / need to do, and how large it has to be ( on screen image )

You can simply import bitmaps into flash. If objects are complex you may end up with a larger file size using vectors. Bitmap renders always look much better than vectors ( I think we all agree on that one )

Swift 3D site has an example of a spaceship going around in circles. That file is 2 MB and has no interaction at all.

For comparison here is a fully functional Flash game with all bitmaps, comes out to less than 1/2 the file size.

http://www.deusx.com/football

Swift ( or any vector conversions ) is pretty much a waste of time and money unless you are using very simple objects. It may work in your case if it's a simple representation of a building and you can apply some rotation, zoom in or out, but otherwise............. I find it silly to spend $1500 on Lightwave and its rendering engine , only to butcher it with a cheap vector program.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Michael Ross (Mikefrhowetx) (209.151.96.69) on Sunday, January 26, 2003 - 04:02 pm:

Nice soccer game Mike, however I believe the players are vectors with gradients on top a bitmap background. To bad we can’t see the fla file for a tutorial? It took 48meg of memory and 50-85% CPU usage on a 1.4 ghz AMD with 1gig mem. I wrote a PPC flash to php-mysql program with bitmaps converted to vector images and had to drop them for simple vectors due to slow data response on a 400mz Axim. This pixel-vector lowering too the lowest denominator (PPC) is giving me a headache and making my LW skills near useless. Maybe in the future when desktop CPUs are 3-4ghz and PDAs are 1-1.5ghz with faster GPUs these bitmap-to-vector programs will come to more usefulness. Broadband it there already. Mike


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