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Following along in the LW 7.0 manual, pg. 28.26 through 28.28 using LW7.5 (Win if it matters), what I end up with is a map with both U and V values between 0 and 95.83% rather than the expected 0-100%. When mapped with an image, the whole thing looks good except that on (well, about 4%!) of the surface in both U and V directions, the entire image is mapped to that small area.
This sounds ominously like the problems LW6 with the "dreaded seam."
I can find nothing in the documentation or other sources to explain. Bug?
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Here's some more info on this bug. If you use the Disc Tool to create to create a profile poly with a UV map enabled, it generates U values between 0 and 1.0 - (1.0 / # of sides).
If you proceed with the Disc Tool to make a cylinder, it will properly fix up the points along the seam (where the points need to have both a 0 and 100% U or V coordinate simulataneously).
However, if you use the single poly profile above with the Extrude, Rail Extrude, and Lathe tools all fail to fix up the seam along the extrude axis -- and in the case of a 360 degree joining Lathe, seams in both U and V directions.
If anyone is interested and hasn't already figured out how to fix this, I'll post the way I am dealing with it.