Dumb question about smoothing

NewTek Forum: LightWave 3D®: General Support: Dumb question about smoothing
Top of pagePrevious messageNext messageBottom of pageLink to this message   By Hector Pascalidis (Hectorp) (213.152.59.243) on Sunday, January 26, 2003 - 05:24 pm:

Hello:

I am trying to follow the modelling tutorials in this site. In them, at some point, the model starts to look smooth but my models look allways faceted.

What am I missing?

Thanks
Hector

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Elmar Moelzer (Elmar_Moelzer) (62.47.36.118) on Sunday, January 26, 2003 - 05:55 pm:

Turn smoothing on for the surface in Surface- editor.
CU
Elmar

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Matt Gorner (Matt) (217.37.13.153) on Monday, January 27, 2003 - 03:21 am:

just wondered, what setting have people found for a good 'one size fits all'?

for product design projects (man made objects) 40 degrees works okay.

for more organic shapes or characters I'd up that or use the default 89 degrees.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Lernie D Ang (Faulknermano) (210.14.22.48) on Monday, January 27, 2003 - 08:50 am:

there's this cool technique i learned from reading one of randy sharp's tutorial (dunno the link, sorry).

it simply bevel-insets a polygon. suppose you have a cube. select one face, and then bevel. dont shift, just inset it a bit. then turn up your smoothing to 89.9.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Larry Shultz "SplineGod" (Larrys) (209.179.232.196) on Monday, January 27, 2003 - 03:14 pm:

I use the default 89.9 degrees. On mechanical things that wont be deformed I either just cut and paste the geometry or bevel/smoothshift a very tiny amount. I may also use a different surface with a different smoothing angle.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Brook Harker (Orkman) (64.158.66.130) on Monday, January 27, 2003 - 11:30 pm:

I have a question about it too. I smoothed it and the surface looks smooth, but on the end of a tube it looks very polygonal.

How can I make it looks pefectly round on the ends? Like a perfect pipe?

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Ben Vost (Beevee) (194.250.184.209) on Tuesday, January 28, 2003 - 08:35 am:

You need to make your cylinder of more segments. Smoothing is only a trick.

B

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Brook Harker (Orkman) (166.70.144.175) on Tuesday, January 28, 2003 - 09:21 am:

Ok but is there any way to NURBs or Subdivide mode that will make it round? like a non-polygonal vector way? I just gotta have it pretty round.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By steve (Prospector) (207.231.74.9) on Tuesday, January 28, 2003 - 12:38 pm:

it sounds like you are making a disk and extracting it, then hitting TAB to smooth out the surface...
if your original disk is more than 4 points or sides then that will not TAB.
A good place to start is to make a 6 sided disk...
then make it into 2 4 sided polys by selecting 4 points and make poly then grab 4 more points (2 that you used and the 2 that you didn't and make another 4 sided poly...
in the stats panel...delete the 6 sided poly and then extrude and hit TAB you now have a smooth end to your pipe..
you may have to take the knife tool and do a cut next to the end to make it look like a rod (ie; cut end)

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Hector Pascalidis (Hectorp) (213.152.59.243) on Tuesday, January 28, 2003 - 01:14 pm:

What exactly does the tab key does?

Steve: could you eplain a further more your example (a good place to start is to make a 6....). I am a newby and I know I am missing something, I don't understand !!!

Thanks
Hector.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Larry Shultz "SplineGod" (Larrys) (216.244.12.131) on Tuesday, January 28, 2003 - 04:17 pm:

The Tab key turns on SubDivision surfaces.
Heres a good little tutorial explaining them.
http://www.tonyg.info/tutorials/LW6/Model/SubPatch_Model.htm

Top of pagePrevious messageNext messageBottom of pageLink to this message   By steve (Prospector) (207.231.74.43) on Wednesday, January 29, 2003 - 01:40 pm:

hope these explain
will take longer to read than to actually doo :)
pic1
pic2
pic3
pic4
pic5
pic6
pic7
pic8
pic9

Then if you use a spline in background screen befor you extrude then you can rail extrude and it will follow the spline and you can make a bent pipe follow any kind of trail you want.
Just for future hint if you need to make wires follow a certain course (ie telephone poles and such)

Top of pagePrevious messageNext messageBottom of pageLink to this message   By steve (Prospector) (207.231.74.43) on Wednesday, January 29, 2003 - 02:05 pm:

Arrgh!!!!

pic1
pic2
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pic9

Top of pagePrevious messageNext messageBottom of pageLink to this message   By steve (Prospector) (207.231.74.43) on Wednesday, January 29, 2003 - 03:39 pm:

Just to make sure I wasn't givin some bad info I tried it myself to check the steps.
So here is my test..
Flask with glass tubes.
All 1 object.
Using the 6 sided poly as above.
Using splines in background (black lines)
flask1
flask2
Use in MAD Scientist labratory to make new and improved lifeforms :O
with work on the splines you can create all manner of intracate designs.


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