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I have a skeleton composed of 22 bones.
When moving through them and using the "Rocord Pivot Rotation", everything works as intended except for one bone which changes position along w/ the pivot rotation normalization.
Why?
L&R,
Micah
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I think it is a glitch.
I recreated the scene and, in using the "record pivot rotation", nothing went wrong w/ any of the bones.
Weird.
I wonder whether it was a file problem 'cause I was moving the file from a PC to Mac on a zip. I'll have to go home and test this on my PC...
Uhm... ?thnx?
Oh, you're welcome.
That was certainly quick in response...
Well that's what happens when you're anwering your self...
O_o
....
..
.
L&R,
Micah