FX Collision problems!

NewTek Forum: LightWave 3D®: Mac LW: FX Collision problems!
Top of pagePrevious messageNext messageBottom of pageLink to this message   By luka (Lwperth) (203.59.227.82) on Friday, January 31, 2003 - 03:11 am:

Hi Gang
I am having untold probs with FX collision. My glass object just won't hold the water particles that I pour into it. Can anyone give me some suggestions as to what I am doing wrong?
leaks

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Larry Shultz "SplineGod" (Larrys) (209.178.140.186) on Friday, January 31, 2003 - 03:49 am:

Did you apply fxcollision to the glass>
Does the glass have an inside surface vs double sided polys?
Did you try turning on INSIDE within the collision properties panel?
Whats the radius set to?

Top of pagePrevious messageNext messageBottom of pageLink to this message   By luka (Lwperth) (203.59.227.82) on Friday, January 31, 2003 - 03:58 am:

Oh! Larry
Yes. FX Collision to the glass applied
Yes. The glass has an inside srf.
Yes. That is the result of the inside being selected.
The radius is set to 1mm aswell the resolution
Is it worth posting the scene file.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Michael Linde (Mlinde) (4.64.198.177) on Friday, January 31, 2003 - 04:04 pm:

Change the setting fo the FX Collision object to various options (obj-subdivde or obj-advanced) and try recalculating, also make sure your surface isn't broken (merge points in modeler).

Also try increasing your collision radius/level.
Unfortunately, no matter what I try I always lose some particles with collision. I'm not sure exactly why, so I usually render a second pass making an alpha mask to remove them when they appear in untoward places.


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