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Hi Gang
I am having untold probs with FX collision. My glass object just won't hold the water particles that I pour into it. Can anyone give me some suggestions as to what I am doing wrong?
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Did you apply fxcollision to the glass>
Does the glass have an inside surface vs double sided polys?
Did you try turning on INSIDE within the collision properties panel?
Whats the radius set to?
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Oh! Larry
Yes. FX Collision to the glass applied
Yes. The glass has an inside srf.
Yes. That is the result of the inside being selected.
The radius is set to 1mm aswell the resolution
Is it worth posting the scene file.
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Change the setting fo the FX Collision object to various options (obj-subdivde or obj-advanced) and try recalculating, also make sure your surface isn't broken (merge points in modeler).
Also try increasing your collision radius/level.
Unfortunately, no matter what I try I always lose some particles with collision. I'm not sure exactly why, so I usually render a second pass making an alpha mask to remove them when they appear in untoward places.