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Being a bit new to 7.5 I need a bit of clarifaction on making an object a particle emitter. I have gone through the basic tutorial and it's pretty clear but making an object an emitter is a bit vague. The manual says..."You can use geometry as an emitter by adding the FX_Emitter custom-object to any loaded object." Just how does one do that?
Thanks for any advice.
mp
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go to object properites panel.
Add Custom Object > FX Emitter
double clikc on FX Emmiter
under the Nozzle popdown, select object-vertices or object-normals
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go to object properites panel.
Add Custom Object > FX Emitter
double clikc on FX Emmiter
under the Nozzle popdown, select object-vertices or object-normals
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Thanks! That was it. Now if I could just get the collision object to work right....
mp