Practical Particle Help

NewTek Forum: LightWave 3D®: General Support: Practical Particle Help
Top of pagePrevious messageNext messageBottom of pageLink to this message   By Mark Pleasant (Cinevid) (216.80.155.6) on Wednesday, February 05, 2003 - 11:35 am:

Being a bit new to 7.5 I need a bit of clarifaction on making an object a particle emitter. I have gone through the basic tutorial and it's pretty clear but making an object an emitter is a bit vague. The manual says..."You can use geometry as an emitter by adding the FX_Emitter custom-object to any loaded object." Just how does one do that?
Thanks for any advice.
mp

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Lernie D Ang (Faulknermano) (210.14.16.60) on Wednesday, February 05, 2003 - 12:13 pm:

go to object properites panel.

Add Custom Object > FX Emitter

double clikc on FX Emmiter

under the Nozzle popdown, select object-vertices or object-normals

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Lernie D Ang (Faulknermano) (210.14.21.118) on Wednesday, February 05, 2003 - 12:19 pm:

go to object properites panel.

Add Custom Object > FX Emitter

double clikc on FX Emmiter

under the Nozzle popdown, select object-vertices or object-normals

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Mark Pleasant (Cinevid) (216.80.155.210) on Thursday, February 06, 2003 - 09:38 am:

Thanks! That was it. Now if I could just get the collision object to work right....
mp


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