Sound Trax for 3DS Max

NewTek Forum: LightWave 3D®: LW Community: Sound Trax for 3DS Max
Top of pagePrevious messageNext messageBottom of pageLink to this message   By Jim Williams (Hiraghm) (65.70.121.97) on Thursday, February 06, 2003 - 10:41 am:

Got this tidbit in my email from Gamasutra:


Quote:

"Boomer Labs and Digimation launch Sound Trax

Digimation and Boomer Labs release Sound Trax, an Audio Plug-in for 3ds max. Sound Trax enables the manipulation of multiple tracks of audio files within 3ds max. Sound Trax can help time animation to a musical score, or lip-synch multiple characters. It includes render controls to adjust the number of channels, the sample rate, and quality of the output track.

Other features include:


Add up to 64 audio tracks

Animate the volume of each track

Normalize the output audio

Support PCM and compressed audio in AVI and WAV files with up to 6 output channels

Export audio to a WAV file or add it to an existing AVI

Accurately play back audio at ¼, ½, 1, 2 and 4 times speed to match viewport play rate

Render audio to match playback speed

Manage multiple sound effect directories

Supports audio playback during motion capture

Improved audio interface (which fixes four 3ds max audio bugs)

MaxScript Support with 28 new scriptable audio commands

Price is listed at $150 for the commercial version and $50 for the educational version."




Not sure why they'd make such a plug-in for Max, but it sounds cool. I just wish for multitrack support in Aura, let alone Lightwave.


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