New Rigging script.

NewTek Forum: LightWave 3D®: LW Community: New Rigging script.
Top of pagePrevious messageNext messageBottom of pageLink to this message   By Scott Lange (Castius) (208.58.117.41) on Thursday, February 06, 2003 - 12:45 pm:

http://www.steelronin.com/Rigging.htm

Let me know what you guys think of the new rigg and Script.

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Emmanuel Henne (Emmanuel) (134.96.77.23) on Friday, February 07, 2003 - 03:25 am:

Now THIS is one COOL idea of having a compact workflow.Really intelligent !!
I never liked these floating proxies...

Cool!!!


Thanks,
Emmanuel

Top of pagePrevious messageNext messageBottom of pageLink to this message   By Scott Lange (Castius) (208.58.117.41) on Friday, February 07, 2003 - 09:00 am:

Thanks Emmanual When i thought about it i couldn't beleave noone else had thuoght of it before. If they did they kept it to themselves anyway.
Now if only the connection between modeler and layout could be stonger it wouldn't take this much work to make something like this. LW really needs to work on the the issues with rigging, Like choose where people setup riggs and other complex animations. They need to decide to make layout or modeler as powerfull as it needs to be in order to make these rigs. if they decide to keep making modeler better at it then make the connection seamless to layout. If layout then make a proper setup mode. There should be no need for this kind of workarounds. If they impliment skelgons (strechy bones) to layout muscle bones and other things could be alot easyer to do.


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