- Welcome!
- Distribute Plugin Source
- Compilation errors?
- Patrik Westlin's .NET 2003 SDK Tutorial
- compilers for Mac OS X
- Polygon Facing
- When can we get the new LW SDK?
- Triangulation via the SDK.
- RayShade() Help
- Any thoughts on using C#?
- Popup Control Question
- Realtime viewport rendering
- Multiline for draw->text() possible?
- UVmap in procedural textures
- Can't access baked bone rotations in 8.2
- MeshEditTool plugin
- string data from an Xpanel form
- Dynamics plugin
- layerMask function behaviour changed with LW8.2?
- C++ and STL with the lightwave SDK?
- I have a small question
- ServerTagInfo SRVTAG_MENU tag Help :(
- Issue "Triple" Command from Layout
- Skelegons
- SurfaceBaker-like plugin
- SDK Enhancements?
- Listbox-ghosted text
- Copy surface
- Mach-O plugin development?
- Way to query object position/rotation without triggering reevaluation?
- Vector/matrix math in SDK?
- How to get vertex index
- compiling with Borland C++
- How does shader noise reduction work?
- Joining of Minds for Plugin Designs
- Displacenemt plugin and Subdivision order
- Forcing descln handler to update
- SDK Compatibility for box1.c
- Error in SDK Docs
- I need someone to write a plugin
- Alternate alternate aspect overlay?
- Interpreting Bone restParams();
- Can't compile first box plugin?
- File not loading...
- Need PathAnimation Plugin
- What am I doing wrong?
- Double click on a handle
- lws and LWO file Format reference?
- XCode Compiling?
- SDK Feature Request
- Trouble Compiling for OS X
- Parts (Polygon groups) and the LW API...
- Sample working plugin with user interface
- Dual Core Multi Thread article in Gamasutra
- How to detect backface of polygon?
- replace plugin
- SDK: Select multiple surfaces in surface editor
- Selection information on TAB?
- Public Hub API
- How to detect order of points selection?
- A 3d Hotsphere That Contains All The Icons
- LightWave v9 Preliminary SDK
- Important Question!
- Compiling Plugings for Mac
- Cross-compiling from Linux to Windows
- Preliminary SDKv9 bugs/doc issues
- Catmull-Clark subDs
- item identify object layer
- Surface texture layers from polyScan
- Indycam Node editor Example
- CPUs and LW
- FLX file format specification
- Layer name
- Why why why why WHY WHY?
- lightwave 9 sdk and Xcode/gcc on osx
- VC++ Express?
- SDK sample - need some help
- Can not load plugin compile with VS 2005
- Accessing the Windows Clipboard
- Direct location of control in Panel
- layer identification
- Parent layer
- Where is Subpatch UV map info?
- Preliminary LightWave v9 SDK Updated 05/04/06
- Splitting a mesh into polygon groups
- How are LayoutGeneric plugins invoked?
- Lightwave version number from a cmd win
- Search the Release Notes/SDK!
- Profiling plugins
- SDK Feature Request [ modeler tool plugin ]
- XPanels Non-Modal Dialog?
- General access to raytracing functions in Layout plugins
- UV exporting problems
- Need help with VC++ 2003
- Beginning Plug-in Development...
- LW9 Plugins in XCode
- Need a Tutorial
- Where Am I?
- Smoothing angles
- compiled plugin not running
- Is maya-stlye navigation possible as a plugin?
- Chunk tag longer than 4 bytes in preset files, why??
- Non-modal LightWave Panels
- Is LWCameraEvaluationFuncs global and evaluate() function fixed
- WndProc, SendMessage
- Lightwave plugin developer needed!
- open source
- LightWave to XAML conversion problem
- LW9 File Formats
- "SAVE" command in Modeler for read-only .lwos
- SetUVs
- A question.
- Volumetric plugin crashes layout
- Checking if you're in the demo version?
- Bones
- Working with selected elements
- XPanels Embedded in Existing LW Windows?
- Plugin Request: LW to Blackmagic's Intensity
- Plugin Request: Scene Checking Tool
- [C,C++] plugin development
- get object's properties
- Accessing morph mixer's envelope data
- HPB to quaternion
- Preventing multiple instances of scene masters
- Need help for c++ plugin
- Interpolation between keyframes
- read a motion file
- Select polygons by ID
- Hel with my first plug-in box.c
- IDE used?
- How I make in order to create a Null object?
- Multiple instances through Motion modifier
- Documentation?
- SDK Cross Reference documentation available on-line
- Plugin dev. with XCode?
- Oh no...so lost
- lwsn command list anyone?
- Purge output buffer?
- Assign Texture Layer to Surface
- LWItemID convertion
- meshedit + polPnts question
- Type of an item and Evaluate function of an ItemMotionHandler
- scenscan example - no Vmaps?
- Issue command outside a LayoutGeneric
- ChannelHandlers
- fastest way to get active int obj in modeler?
- pntBaseNormal problem
- volume rendering
- Cross Referencing documentation for the LW SDK 9.2 PR1 available for download
- C++ SDK - When?
- Render Settings for Global Illumination
- Compiling errors
- LW92 compiling problems (C++ vs C)
- Plugin template?
- Surface editor /copy/paste surface
- strech and squash character in various position
- Deleting from MeshEditTool
- Creating a vmap in Layout?
- Need some info
- Help CodeWarrior died !!
- Cloned Objects in Layout
- auto backup save
- FrameBuffer instance/persistance
- Frame Render Time and radiosity settings
- Remove object
- Activation, registration code for a commercial plugin?
- Automatic Select Connected (']')
- SelItems wrong order!?
- Color of Draw function.
- Possible bug in LWFilterAccess shutter params
- VC++ .net 2003 Help Me! - Please
- Can we do this yet... (lazy question)
- extern "C" issue
- Passing plugin data to other plugins
- Having Issues adding points
- Using calloc, is it needed?
- Layout: Run Plug-In from an other plug-in
- Moving time in an object
- Particle FX: modifying particle data of existing HVEmitter
- MUSCLE plugin needed
- LayoutTool class sample code
- Access to Dynamics Engine?
- LWPntID - can they be reused?
- Working with edge selections in modeler?
- SDK 9.3 & 9.3.1 cross reference documentation available
- Was the pnt/polID scan method changed ?
- MeshEditTool : is the event axis value error ?
- down & adjust events (metool)
- Any idea why this crashes Lightwave?
- Polygon Handler question
- GizmoHandler - can't quite get it going
- UNDO seen in LWSDK v9.3
- Generating Particles from Surface
- Is it me?
- layerMesh object index
- Just thinkin outloud, Low level interfacing with LW
- Borland CBuilder and the SDK
- Magnifier Icon on DRAGBUT_CTL
- Vista (Home Premium) anomaly
- Layout-Modeler Communcation
- Scene referencing in LW
- csv2mot: convert a csv (text) file to a lightwave motion file
- Creating counter like text using lwanimloader_hclass
- Connecting data from WPOPUP_CTL to variable
- LWSN.exe command list / set
- is it possible
- Lux wants you
- Deselect polygons in Meshedit tool
- bit shifting to Lscript
- Control not accepting parameters
- dynamic panels
- Code::Blocks template
- Calculating Bone strength on a mesh point
- Calculating tangent space in LW
- I'm an old dog and need new tricks
- OGL capatible GUI API's
- Getting LWITEMINFO in an itemMotion plugin
- New to Plugin Dev
- c++/cli for cross platform
- MetaNURBS: NURBS or not?
- Vote for a Newton Game Dynamics based rigidbody and softbody plugin
- Error when adding messagefunc
- Some Compiling help's needed.
- NULL object ?
- Compiling a plug-in with Visual Studio 2005
- particles in LW
- Lightwave to Ogre3d converter
- Calling plugins from other plugins...
- dumb questions about mdd file format
- Motion path spline calculation
- Launching a lscript from modeler, possible?
- File Comments
- Using C++ for plugins in Visual Studio
- pntBaseNormal Problem
- live set plug in for lightwave
- _com_error at memory location 0x0dfcfc78
- LWEVNT_NOTIFY_ITEM_ADDED not working as documented
- LWItemInfo next function and clones
- LightWave CORE multi-platform development
- Camera Evaluator DOF
- lightwave rotation order
- lwsn and LWFileTypeFunc
- Next Limit Searching For Lightwave Plugin Developers
- Node material output
- Compile SunLight for Mac
- colored box in a listbox_ctl question
- Exporting groups of rendered frames to different directories
- Getting the filename of a newly rendered frame
- Fluid Simulation (GPL code available here...)
- find all needed external files