- Node Editor FAQ and Tips
- Beta node library
- caustic dispersion
- Lump of ice
- Lava
- Node and displacements for terrain
- Node splitter?
- Weathered Copper
- Node Displacement
- Bullet hole node-WIP, also need a little help
- Node OutPut Preview
- Light Angle
- Node displacement size problem
- Metalic Car Paint
- Node Database and tutorials
- Debug node?
- move texture along normal
- Lighting the dark side of the earth
- Making Nodes and Transparency work together...
- Hue rotation mirror
- Glass Transparency
- plastic texture
- Gradient using distance on displacements
- Topolined Earth / Onion Rings
- Nodes
- Help needed with weight maps
- Seeing through a glass darkly
- Champane
- iridescence effect
- front project procedurals?
- Newbie to nodes question
- blending reflections question
- Layers to Nodes
- Node Thread
- Auto Convert Surfaces to Nodes?
- How to make Color Highlights in different Color?
- Ani-reflections alignment
- Colour => bump?
- Start point, End point => Direction
- Normal Mapping with nodes...
- Car Laquer/Paint Preset
- Car laquer - pearlescents
- Best resources for learning nodal surfacing?
- Can you connect nodes between Displacement and surface node editors?
- shader tab node
- Generic Marble node?
- Any good multi-layered normal mapped shading examples?
- Maya nodes to LW nodes ?
- grit node
- Nodal Bump Masking?
- Parameter slaving
- Reflection Amount?
- Problem replicating a simple gradient texture in Nodal
- Omega object inside double-sided transparent object?
- Best Occlusion Node?
- Is it possible to do this without IFW?
- Node Item Motion plugin - slow eval
- Line rendering challenge...
- Illumination/GI buffer?
- Simple Skin & Animation problem
- Splitter node
- Dieletric problem!! with alphas & textures
- Lost instruction movie
- Poly Face Cam??
- A Few Omega SSS Node Samples.
- Asphalt WIP
- Node request.
- how?: Occlusion map affecting only ambient light.
- Node Based Cubic HyperVoxels
- Bump map to normal map...
- Matt grey painted metal...
- how to make a credit card hologram effect
- Issue with SG_AmbOcc node and FPrime?
- stupid cool fun
- Lighting without Light
- Optmiziation for sampled nodes
- Question about "invert" node.
- Ray trace node
- Detect displaced points
- Frosted Glass node?
- Conductor and multiple reflectivity layer
- Setup to detect reflected ray length?
- Different value based on object name(clone object)
- Node reference material
- Dented node?
- need a node primer, I assume it's basic...
- Controlling a Channel of One Surface by the Distance of Another
- Dumb question - node strength control?
- Blue to specular...
- Linking values across surfaces
- Soften / blur an image map with a node?
- Node Collection.
- Node Gradient Slope Reversed
- Ocean texture using nodes?
- WeightMap Node scaler question
- Nodal bug? "IFF file writing failed" corrupts objects! :(
- Function Nodes not effecting bump
- DP Kit "Curvatures" blur?
- Fun with Nodes - UV-morphing
- Stable Vector Displacement Node/Setup?
- Fun with Nodes - UV holo
- Fun with Nodes - Holo instancing, Batman!
- dpkit mdd Pointer
- why did you make it work like this?
- DPKit: building an IK solver
- Layer nodes producing different output than Layers
- DPKit Particle Info
- Node to attach fibers to a separate displaced obj?
- Node for geometry density
- hot, tight, sexy, SPANDEX!
- PolyMove Node for rough crowds perhaps ?
- Bug in the math nodes
- Adding an interference layer to a nodal material
- Item connections lost
- Mixing 2 normal map
- beginning to experiment with nodes
- Node Editor version of Animation UV Cycler?
- Simple Question
- Car paint with nodes
- Volume Hypervoxel shape and Node Volume
- Subsurface confusion: Got Milk?
- "Random" node?
- green edged glass
- Color Tool: Hue scalar question.
- ZBrush wax material?
- Nodal Green Screen Key
- Distort 3D textures?
- Using an image to split foreground and background textures
- Faking relief and the DP node kit. (bump to normal)
- How? Transparent object but not see itself.
- Material Nodes doesn't work with RealFlow mesh seq.
- dpkit boolean - how?
- alpha map in nodes
- Using function nodes with images
- Fake HDRI with LDRI and nodes
- GritNode
- So what's up with the Cook Torrance shader?
- Poly Crossing Edge Smoothing
- Mask a shader?
- Multi-mixer Node?
- anisotropic anim test
- Ani-Reflections_wierdness
- DPont Vector cast/vector map animate ?
- Image Node Bust on Invert?
- Speeding up Blurry reflections with Nodes.
- Normalize scalar?
- Item info into text?
- Chroma key nodal?
- How to acheive the look of resin
- color bleed node setup
- How can I do this? Glass+distorted refraction
- Blur Node, anyone?
- 3D boolean render
- Occlusion shader issues
- What is Phase?
- How can I stop surfaces from interacting
- SSS of thin surfaces
- Color to individual RGB values?
- How to apply a gamma adjustment to a color?
- Procedural mapped to UV
- animated texture?
- changing color to distance
- Another simple Celshader
- Use just one color from image, how?
- Realistic Water Node / Settings
- Remove fog contribution from a surface - possible?