- Car windows
- Moving points...
- FBX Questions
- Displacement from Silo to LW
- Polygon Colouring Tool?
- Multiple UV regions
- Lightwave calculate..............................
- 360 dregree panoramas with lightwave 9.3
- where are Surface presets stored?
- Export object, UV, Morph targets from LW to Maya?
- Good rock geometry
- How to clone objects on several layers all at once?
- FiberFX and dynamics
- Lightwave Camera export to After effect
- Animating on 2s
- Hypervoxels Dissolve Gradient
- Particles and Hypervoxels
- Dynamite plugin
- How would you start to model this?
- Hypervoxels Broken?
- Animation Master to Lightwave
- I am a node virgin
- How to make clipmaps?
- Get rid of unwanted image file formats
- Selecting Every Other Poly
- Christmas Ornament - Frosted Details
- Skytracer 2 and Network Rendering
- Need assistance: Honeycomb with variable colors
- stereoscopic how to?
- Node based brick material ?
- Animation 101
- To Spid Quads or not, that's the question.
- Lightning
- gimble lock problem
- Skelegon Tree Problem. Hierarchy is a mess
- Putting ridges around a cylinder...
- Saving transformed object at Render SubPatch?
- Node Editor Jello Surface
- controlling speed (or velocity) with item motion node editor?
- How to change the focus?
- tricky scene
- what am I doing wrong that the drag tool does not work?
- Scale?
- Tile Textures?
- Recreating multiple instances of an animation
- opening up a cylinder.
- High Desert Scene
- Bones are unattached after conversion
- So why is the Split tool not working for me?
- UVMap help
- Moving multiple keyframes
- Light Trails with MB Particles
- Treaded vehicle test using morph targets
- Animate flexible cable duct
- killer modeling problem...
- Segmant memory limit logic
- Animating camera
- Amphibian modeling for animation?
- Matching Particles to a Deforming Object
- Deforming an object with another.
- Creating your own axles?
- burning fuse
- UV problem
- please tell me why the Extender Plus tool is not selecting?
- Comfortable time shift
- Recording Bone Rest Information on LW7
- separate objects in Layout - need poly to encompass them
- Video Tutorial: FiberFX Strand Modeler Guide Editing Tips
- Newbie question...
- Page turn.
- Headlight Tutorial
- UV mapping cars
- A blending action
- Quick Racetrack with LWCAD!
- How to make an object visible/hidden at certain frame?
- animating a lathe procedure
- Audio Displacement
- Need help with Architectural stuff
- Refine splines?
- FX_MetalLink?
- Baking procedural bump and/or normal to a map?
- Help: .PNG with transparency
- Stereo camera rig
- images ?
- Linking Collision event to HardFX
- Where have all the tutorials gone?
- Over 1 hour of Free LightWave Fiber FX Videos
- How do i remove a loop of edges
- add edges - is it possible to start or end on an existing point?
- Domino anim problem
- Display Speed of Object
- Hard landing
- FX_Linker question
- bones -> motion -> collada... HOW ?
- Edit menu layout - missing commands
- Best way to achieve cell shaded cartoon grass?
- Smashing
- Getting pointy with quads?
- crankshaft and piston set-up?
- Multiple Characters Go Wonky When Loaded Together into Scene
- how do I render with the polygons visible?
- Searching for Breaking/Shattering object plugin.
- how do you deal with spherical map on a low poly ball?
- Stupid question: how do you reload/refresh the edited texture
- Spring
- possible to render a solid colour transparent ?
- The best way to make forest lightly
- Texturing a landscape with tiles, like in a computer game - how?
- 3D Expressions... very coooooollllllllll...
- Bone fracture - my cat character get trashed.
- Flat Tire
- HardFX capabilities for complex simulations.
- Ship wont stay on water
- surface presets
- Center Velocity Curve into Graph Editor
- Point relax, and move point within surface
- Creating plants & vegetation for a mountain
- Making a grass? where to begin?
- Lightwave compatible 3D models shop?
- pretty decent 3D foil texture
- how to create a spherical reflection map with a lightwave camera?
- Lights
- Facial Motion Capture
- Realistic Cars
- modelling helical objects
- Can you shape a volumetric light?
- Unwanted twisting in sleeve
- modo displacement maps into LW9.3
- Help needed inserting 3D elements into video footage
- Help compositing shadows and object into real footage, please
- rectanglar array with differnet transparency and frame of a video texture
- Tough modeling situation
- my fiber x carpet render black
- HardFX: the mystery of the forever bouncing pieces - SOLVED.
- Lightwave 9x to version 8
- How can I mimic, with Hardfx, a Staedtler Mars Plastic falling onto an A4 notepad?
- lightwave UV snapshot methods
- How can i camera match/map in OSX lightwave?
- Faster rendering on dual and quad core
- Cloth Question
- moving a pfx loaded particle system?
- Text On Curly Surface
- "PANCHO" short film
- How to get poly color in node editor
- stupid question about multishift
- need invisible object to reveal/hide another object
- Null Object And Parenting?
- Need help with displacement map issue
- How to create realistic volumetric effects from an area light or a DPCustom emitter?
- About using FX-Linker with Fprime
- edge sharpness and mirror tool
- Lighting Rig for Car
- Been doing a lot of nice holes lately...
- How do you change this.....
- Animating a Cable
- Volumetric and fog effects
- fbx rig character that was used at siggraph
- Camera pitch angle constraints
- Tutorial - The Patient by James Busby
- Mexican wave setup
- HELP!! First Time animation
- a bit Steamed
- Occlusion node question
- Automatic Rule of Thirds
- Motion blur : Object sequence
- how to load pdb data with pdbreader successfully?
- Animate jellyfish?
- Particle emitter control?
- Need a tad bit of help...
- Favorite rain technique?
- Morph Mixer / Camera / Roller Coaster problems
- ClothFX - ribbon sliding off opening box
- Water displacement in a box
- HElllllp Please....Morph problem
- Object mask?
- connect two objects by/at vertice level
- Light shining through paper door?
- How to render wireframes?
- IFW2 Texture pack? Do you recommend?
- Selection Set for keyframing IKHandles AND animatable bones all at once
- Invert Color Data in Node Editor
- water texture question
- Sweets...
- Question about using Weightmaps to control scale of a texture
- Texturing a realistic eyeball...help
- Baking mdd file to keyframe, how?
- Hyper Voxels fluid "viscosity"
- new to texturing help
- Eyeball help, please
- Spiderweb
- Car in progress
- Not lensflares but bright object reflections on lens???
- how to make, Water Condensing on glass
- Setting a goal to parents
- Merging UV's
- product exploded view
- Hard Body Modeling and Subpatching
- Dynamics question..
- Creating a sphere out of puzzle pieces
- Dynamic weirdness
- Blender Fluids - Crash course on how to get them into LW... :)
- using hardfx to make the of a nucleus uranium atom
- Compositing & Ideas? (background sky video)
- Help for dynamic
- HardFX again...
- Controlling Smoke Explosions
- Camera effects
- IOR - Index of Refraction reference page
- Serpent not snaking...
- Texturing terrain
- displacement map to geometry
- Set framerate to other than 30
- Light shafts through a window
- lose electrical wires?
- Looking for LW to emulate Sketchup
- Angular tolerance?
- Cool Node Shader for faking Hair in LW 9.3
- video with alpha
- A water droplet meets another..
- Hair and Velvet, 64 Bit FPRIME NODE Version of Pipari's Cool and Classic Shader
- Emitting objects
- 300 free hi res grunge-textures for free!
- displacement map dissappears
- Geometry Question
- Catmull-clark vs subpatch
- High subdivision levels and memory issues
- CameraMapping: Fixed Projection not working with displacements
- turning off bone movemnet
- Disabling global lighting
- Need Help - Spot Node + LightIncidence
- Texture Flicker
- Orthographic projection drawings to 3D object?
- Modeling Airplane. Subpatch vs. no Subpatch?
- Hard Fx and paricles
- Change right button functions
- skin glide trick
- Blender Ocean Simulator -into Lightwave
- Just a LW artisan test
- Houdini hardfx to Lightwave! mdd export.
- spherical map and textured environment
- FXlink and random images
- Skelegons or Bones...
- Zap- Lightning strike
- image editor problem
- Re: DogFight
- camera matching and matchmoving to nazi archive footage
- Strategy for complex scene with alot of the same objects
- Should I not have a surface with 2 textures each with their own separate UV map?
- Ik help...
- The FiberFX Lamp Shade