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View Full Version : LW - General Techniques, Tips & Tricks


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  1. seamless background
  2. Debris won't stop moving!
  3. video compositing
  4. What about animated Skies with Skytracer?
  5. Groundbased shockwave blast.
  6. Rigging Fundamentals?
  7. Help with gas clouds around my red giant!!!!
  8. Rounding off a wingtip?
  9. fprime with transluency node..
  10. Object as Attractor
  11. Fake refraction
  12. Workflow / Render for Live Action and CG
  13. Transformer
  14. Lofting
  15. Designing eyewere,sunglasses!
  16. war of the worlds bone help!
  17. HardFX + Bones
  18. I'm looking for an Object saving Plug-in
  19. IK help with multiple hinged arms
  20. cross between HAL 9000 & Terminator eye?
  21. HINT: LW96 interpolated likes closed objects
  22. Deforming a coiled cord
  23. Un-bend a cylindrical object (like a ring)
  24. Add points to a spline?
  25. Any way to diable that active x warning with lightwave help?
  26. how to cast luminosity as a light?
  27. Modeling garments
  28. Node output numerical display?
  29. Crumpling/ crushing objects
  30. Denis Pontonnier's blocks node
  31. IK/FK envelope advice
  32. Procedurals with deform
  33. Compositing
  34. Starting building Interiors - advice on work so far please :)
  35. HV gradients question
  36. FiberFX trouble! Please help
  37. Mapping bone chain to a path/spline?
  38. Texturing photoreal mountains - best approach?
  39. VideoTutorial: Building a "floater" rig with Nodes...
  40. video compositing
  41. can I do this with Lightwave 9.2?
  42. Normalmap copy/paste ? ( FFX)
  43. Remote desktop and Lightwave
  44. Okay...How do you kill a morph target?
  45. Bumps don't appear properly
  46. Lighting issues
  47. Demo Reel Frame Rate Question
  48. Lightwave vX
  49. 3d objects going behind real objects
  50. Using Mocap data in Lightwave
  51. Motion tracking and matching in 3D stereo
  52. relativity: dr wheel is dead??
  53. Best for medium-sized explosion (Fluids or HVs)
  54. Bottle Brush of Madness
  55. After Effects Camera to Lightwave Script!
  56. Dynamite - Explosion w/ fluids
  57. How do I make a fillet for joined cylinders
  58. Dynamics and weightmaps
  59. Workflow/housekeeping for character animation
  60. Converting Hypervoxels
  61. Loop SoftFX?
  62. Transparency Maps and Fog - Still Bust?
  63. Creating inset grooves in curved geometries...
  64. Level of detail
  65. Need bending advice.
  66. disabled LWCAD 3.0 (registered!)
  67. FX link And object rotation
  68. Maps on Transparent Object.
  69. Graph Editor Problem
  70. Dielectric Material with Image
  71. Chain swinging
  72. Looking for Kurtis Harris' "HydraulicCylinderTut.zip" tutorial
  73. polygon flow
  74. Protons Cereal Tut but way harder?
  75. Audio Waveform as curve?
  76. Morph question
  77. Baking PoserPro motion in LW9.6
  78. What's the 'preferred' method for bones now in 9.6? Also, need advice on mocap?
  79. Using FX MetaLink to drive and object
  80. A free car rig from Shrox
  81. LW camera like a FPShooter?
  82. Bones not responding as I want!
  83. REALFLOW motion blur
  84. Nuke like in 24
  85. Realistic campfire smoke
  86. Explosion advice
  87. Mmm... what on earth are these?
  88. Event driven morphs?
  89. Creating a Chrome Surface in Lightwave
  90. Blood Flow
  91. How to animate folding doors
  92. IK both ways
  93. Can't open .lwo Attached Files
  94. FBX Data
  95. test
  96. How to render to Transparent background with volumetric light?
  97. Nose Tutorial
  98. Getting text (other than US) as geometry into LightWave?
  99. 1st model, need some tips to make it look right?
  100. Add edges and subpatchs
  101. photoshop cs4 extended
  102. Clip map with realtime feedback in Layout?
  103. Fiber FX trouble
  104. how do i edit curve point tension/handles ?
  105. Help: Create Part on 9.6 Modeler
  106. Mechanical animation tutorial?
  107. Cloth FX: How to get my curtain to fall back down??
  108. Making geometry straight, even after Sub-D
  109. Making an Ambient Occlusion pass...?
  110. Baking Movement.
  111. How to apply a rig to a different character.
  112. 2 point splines and Motion Designer
  113. How to model object
  114. Modeling a trench coat
  115. How to make a tornado
  116. Squares and triangles...
  117. Rigging AT-walker's legs
  118. Video Tutorial: SolidWorks to LightWave
  119. IK rigging mechanical legs
  120. Polygon Table - Help Building One
  121. Cache radiosity / GI within a frame?
  122. Making a brushed brass life like
  123. Ground Flythrough?
  124. make camera keyframe what I see in perspective view?
  125. cat mocap or animation help
  126. 4 legged machine
  127. Problem rendering stars created with "Points to Polys"
  128. creating light spectrum through glass in LW?
  129. alpha channel query
  130. Exit Portal Light : Animated Test
  131. maya normals pointoven LWO to lightwave
  132. About FX Emitter with Hypervoxeis
  133. Mesh Transformations on unconnected geometry has seprate items.
  134. Rail Extrude
  135. Quick Dielectric question
  136. flexible tube inserted through vessels HELP!
  137. Parenting Light Properties to a light
  138. Cap N' Gown Tassle Trouble
  139. Best way to use lots of cores?
  140. Optimising Reflection Blur
  141. Cloning and orientation
  142. Node fun and need help!!!!!!!
  143. Creating specularity for the Dielectric node....
  144. Specularity vs. Diffuse
  145. Subpatch / SubD video tutorial / compound curve cutouts
  146. Gel Material
  147. Pearl surface pointers?
  148. Oh my Adidas!
  149. Cat_Excavator Animation
  150. VideoTutorial: Particles converted to Nulls enMasse...
  151. Surface image 'Jaggies"
  152. Convert Lightwave 9 scene to version 8
  153. How to reverse points toward horizontal direction when editting UV map Atlas
  154. Can layout export/save duplicated objects to 1 single object?
  155. Bone xray question
  156. A drop of pain in a glass of water.
  157. how to export a mask for a displacement ?
  158. How many bounces does it take to get to the center of good enough??
  159. Animating Specific polygons
  160. Painted Ngons and Tris while Modeling?
  161. Good reflection environment?
  162. surface text with red/white/blue/stars color theme?
  163. Trees, Terrain and Atmosphere in LW
  164. Saslite, sasquatch, and fiber fx
  165. My Grit Node example
  166. Photometric Lights
  167. Cosmic "tunnel" effect
  168. Modeling a banana
  169. Creating City Building Night Light Textures...
  170. Basic Modeling Q
  171. LW 7.5: Combining UV maps?
  172. Mobius Strip
  173. How to achive smooth and sharp look in same mesh?
  174. FiberFX, what a delight.
  175. Secondary opposite camera?
  176. cgwhat video tutorials
  177. making a spindle question...
  178. Morphing/parenting help
  179. Video Tutorial: Creating Weld Joints
  180. draw then layout...
  181. Poly Flow Bogging Me Down.
  182. Tank Treads - What to do?
  183. Mist on blade of grass animation
  184. Creating loopable procedural plane flyover
  185. accidentally modeled in a morphmap!
  186. mirror without merging
  187. gradient bars
  188. using HyperVoxels to get water look onto RealFlow mesh?
  189. Tieing lens flares to a particle emitter?
  190. Tutorial: Animation Along a Predefined Path
  191. Collision/ Hard FX question
  192. Camera Mapping - Edit Tool handles or...
  193. erasing geometry in layout?
  194. HardFX Dynamics
  195. Radiosity and rendering
  196. Lightrays and shadows??????
  197. Modo's Shadow Catcher...
  198. Clouds
  199. have right 3rd of screen transparent except for one object
  200. Cloth fx weirdness
  201. Using joints as muscle bones - chest/shoulder?
  202. UV texturing subpatched model
  203. delaunay triangulation?
  204. Alternatives of UV mapping
  205. animating gradient parameters
  206. Creating Anistropic Reflections with 'Material' nodes?!?
  207. Fog effect
  208. rendering a scene in layers...how to make objs disappear behind others?
  209. isolating a bump layer
  210. Got my walk cycle ready, what now?
  211. Rocket exhaust?
  212. Making particles spawn others on collision
  213. flashing light
  214. mini edges video tutorial
  215. paper curling
  216. Animated texture using incidence angle
  217. maya fbx export to lightwave
  218. bezel modeling
  219. Ultra-fine AA crawls - holp!
  220. car wheel smoke
  221. IK/FK Blending. IKB and Normal IK combination.
  222. Jpeg Image Size for Image Wrap on Sphere Object
  223. plg uv limits video tutorial
  224. UV mapping basics video tutorials
  225. Need some advice
  226. evenly spread points
  227. Fake snake skin
  228. Tip of reducing polygons on subpatched mesh
  229. Converting to 3Ds
  230. Animation: object locked to ground
  231. mimicing fluids in LW,...
  232. Realistic Laser Beams
  233. Car Rig?
  234. Multiple spline draw
  235. morphs
  236. 3D Painting: Seamless Rendering UV maps for Subdivision Models?
  237. small Modeler question
  238. Exporting game model as 3DS with UV textures
  239. High-res leather surfacing
  240. Drag-Net
  241. wedgebevel substitute?
  242. Loop Hypervoxel Billowing effect?
  243. Another small Modeler question
  244. Interlacing/fields driving me mental....
  245. Casting shadows on front projected ground planes with GI?
  246. Null objects and mdd
  247. Modeling choices for animation distortion
  248. object pushing out of a embryo
  249. pipes moving with object
  250. Sea water foam ? How ?