shaun_michael
08-27-2009, 12:44 PM
Hi,
I have two questions. Been using LW for some time but never really got UVing quite straight in my head - especially for the scenario described below.
I have a little project where I'd like to use a whole version of an object and the same object that's been broken into a number of pieces (saved as separate objects for use in Realflow) and interchange them at a certain point in the animation so that I can apply the sim that RF generates to the separate objects.
My first question is, how do I go about ensuring I can UV them properly so that there's no visible "edit" when I replace one object with the broken one?
Do I simply break the object so that each piece is in a separate layer. UV that object onto one UV map (can I do that?) and then copy that object, bring all the layers together and use the same UV map I make for the distributed object? I can then export each layer as an object and do the sim in RF and apply both the sim and the pre-made UV map once back in Layout?
My second question is I would like to use LWs dynamics to animate a rope I've made using rope editor that is attached to my broken object through a hole (my object is a price tag by the way. The sort you'd tie on with string). I want the tag and string to fall to the ground and would like the string to behave, well, like string really. I have a two-point poly chain it was made with and was thinking that I might be able to use the two-point chain to link to the rope object (metalink was it, or hardlink, I can never remember which) and use the cloth sim in LW. The rope itself is a subpatched object if that helps?
Hmm, I think thats everything. Sorry if its confusing.
Many thanks in advance for any help you can give me. I'm using the new Hardcore version of LW9 for this one.
Many thanks for any help you can give me.
Cheers,
Shaun
I have two questions. Been using LW for some time but never really got UVing quite straight in my head - especially for the scenario described below.
I have a little project where I'd like to use a whole version of an object and the same object that's been broken into a number of pieces (saved as separate objects for use in Realflow) and interchange them at a certain point in the animation so that I can apply the sim that RF generates to the separate objects.
My first question is, how do I go about ensuring I can UV them properly so that there's no visible "edit" when I replace one object with the broken one?
Do I simply break the object so that each piece is in a separate layer. UV that object onto one UV map (can I do that?) and then copy that object, bring all the layers together and use the same UV map I make for the distributed object? I can then export each layer as an object and do the sim in RF and apply both the sim and the pre-made UV map once back in Layout?
My second question is I would like to use LWs dynamics to animate a rope I've made using rope editor that is attached to my broken object through a hole (my object is a price tag by the way. The sort you'd tie on with string). I want the tag and string to fall to the ground and would like the string to behave, well, like string really. I have a two-point poly chain it was made with and was thinking that I might be able to use the two-point chain to link to the rope object (metalink was it, or hardlink, I can never remember which) and use the cloth sim in LW. The rope itself is a subpatched object if that helps?
Hmm, I think thats everything. Sorry if its confusing.
Many thanks in advance for any help you can give me. I'm using the new Hardcore version of LW9 for this one.
Many thanks for any help you can give me.
Cheers,
Shaun