PDA

View Full Version : Head textures...almost done


The ripper
02-28-2003, 07:50 AM
Still working on that dude...
I'll soon start the body textures but I still have to model his outfit and finish his teeth first.

Comments are welcome. :)

http://users.skynet.be/fa009830/Head_M_001.jpg

PS:The BG is real but temporary.
The wireframe can be seen here:Wireframe (http://forum.simplylightwave.com/showthread.php?s=&threadid=93&pagenumber=1)

JoPPa
02-28-2003, 08:39 AM
Great model and render.One of the best 3d head I saw...
Just... (maybe) image is too greenish...

Pensart
02-28-2003, 09:29 AM
hmm, do i smell gallery stuff? :rolleyes:
Hope Newtek will put it in the gallery.

Skonk
02-28-2003, 11:54 AM
Got to agree with JoPPa on this, one of (if no the) best cg heads iv ever seen.

James.. :)

mgreenway
02-28-2003, 11:56 AM
First class!
Sure would like to know more about the texturing and the render.

Skonk
02-28-2003, 11:57 AM
Just noticed when i followed the link for the wire, someone said it looks like Tom Cruise, i was thinking that myself when i first looked at it, but the chin is the main diff, if u covour the bottom of the chin up(with your hand or scoll it off the bottom of the screen) it looks very much like him. Was that intentional or just coinsidence?

James..

dddMan
03-02-2003, 07:06 PM
... it looks so real ... great work !

pilgrimtoad
03-02-2003, 10:56 PM
this is the best CG head i have ever seen, in any context. i refrained from commenting on it in the old forum, but i just had to now due to the fact that i have showed it off to numerous people as an example of just "what lightwave can do." amazing stuff!

Karl Hansson
03-03-2003, 02:14 AM
Really good! Im very impressed. Did you use G2?

ModelMonkey
03-03-2003, 04:15 AM
Nice Model! It resembles Tom Cruise. The current image looks a bit dark, the ears a little too high in the Y+ axis, the white part of the eyes too much reflective.
I don´t know if it was your idea to give a wet look to the skin, if it was, looks very real in that aspect.
But anyways you still working on the details, good job.

Aramis
03-03-2003, 09:17 PM
Wow, stunning work! One of the best CG males faces I've ever seen.

Any chance of seeing a close-up wireframe of the eye area, I always seem to make a mess of this and was wondering what the geometry is meant to look like when it's 'done right';)

Also how many maps does a model like this have?, cos the texture looks so real! I saw the color map in the other thread but was wondering what kind of spec, glossiness, bump maps you use to get such a uber-realistic look?

Incredible work again! Looks more real than Final Fantasy!

wikid3d
03-03-2003, 10:51 PM
:eek: Wow! Awesome work, Ripper...as a Max convert, I'm still getting the hang of Lightwave. Can you tell me what type of modeling approach you used on this?

thx,
steve

mattclary
03-04-2003, 10:05 AM
Looks really awesome! There is one thing that looks a little off to me, and I may be smoking crack here... his irises look slightly elongated.

Doran
03-04-2003, 10:54 AM
They don't look elongated to me.. are you sure it's not just the aspect ratio setting on your monitor?

The ripper
03-04-2003, 11:40 AM
Thanks a lot for your comments.

I don't use G2 at all... I already explained the reasons.
As for the textures... there're 3 layers so far: color, bump, reflection.

I've been doing some changes lately...I also change the lighting so that you can see it better. :)
http://users.skynet.be/fa009830/Head_U_000.jpg

sidewing
03-04-2003, 12:05 PM
Hi Ripper,

I saw your image also on CGtalk and saw you made it to the hall of fame! Awesom work! You have an eye for details.

Didn't I talk with you when I was in Belgium several month ago?

John

Max Wolf
03-04-2003, 01:00 PM
what it look very good
i wish i could do that good

i just wish i could do the hair..:mad:

sannyasi
03-04-2003, 02:31 PM
That is some excelent work.. I'd love to see it in a 3D enviorment.. Just had one suggestion... something with the eyes bothers me... In the first image posted they were missing a quality of realism, In the second Image I think they look great with the new lighting, In this image both the head and the eyes look very realistic.. but together they don't seem to match to me.. The difference is so small I can't even pin point it but I think Its probably in your lighting setup. Perhaps certin lights are exclueding one or the other and making them look as though they are in mismatched enviornments.

Just a suggestion to look at... but truely some beautiful work.

Aramis
03-04-2003, 09:19 PM
That latest shot is just incredible, it could easily pass for photo-real.

Plz You must write a tutorial!!! for all those of us fumbling about in the dark, cos I don't know how you got such a great SSS effect, it's just amazing, looks better than any G2 render I've seen! I've tried a few simple lights and HDRI but it just doesn't look like that!;)

Guess there's a lot of power to unlock in Lightwave if you have the mad skills:)

BTW, it looks even more like Tom Cruise now!

hrgiger
03-04-2003, 10:24 PM
Well, I usually try not to respond with just a "hey,great work", but in this case I have to make an exception. That is great work.

It definately is Tom Cruise in that last picture. If it's not you better put a disclaimer saying any likeness is purely coincidental...

A tutorial would be awesome but I think it would just be nice to know how you did your image maps. How do you apply your maps without stretching or pinching? Is any of it procedural? The lighting is really nice.

I'd love to see it with hair.

oxyg3n
03-05-2003, 03:58 AM
Hello,

I really find this to be a great job!

I also saw something about the eyes that I dont like, at first I thought that maybe they were floating in the head or something, but now I think that it could just be the expression. He looks clueless or stoned or somthing, anyways, I just cant put my finger on it.

How did you do the relflection map to keep it from looking like a mirror?

LW_Will
03-05-2003, 04:21 AM
That isn't a rendered head, right?

You know some guy who looks alot like Tom Cruise... hell, for all we know you know Tom Cruise... and you took pictures of him and... MY GOODNESS! It's too good...

That is SO good.... I which I had work to give you!

Keep it up, oxyg3n!

Could you give us a hint on the maps... I asume they are created in Photoshop... what do they look like?

oxyg3n
03-05-2003, 05:31 PM
Originally posted by LW_Will
That isn't a rendered head, right?

You know some guy who looks alot like Tom Cruise... hell, for all we know you know Tom Cruise... and you took pictures of him and... MY GOODNESS! It's too good...

That is SO good.... I which I had work to give you!

Keep it up, oxyg3n!



I am flattered that you think that I did this head, but it was The Ripper who did this fine job. HopefullY I will get to this stage of digital craft!

robpauza
03-05-2003, 05:46 PM
Don't be so modest oxyg3n. You did a great job. :D

The Ripper:
Simply amazing. I'm going to name my first born child "The Ripper" in your honor. :) Incredible, nothing more to say.

-Rob

LW_Will
03-05-2003, 07:35 PM
Opps.. Oyxg3n... The Ripper... he knows Tom Cruise... :D

Sorry about that.

Will

Rory_L
03-05-2003, 08:54 PM
He looks clueless or stoned or somthing
That`s Tom Cruise, alright!:D

I showed this to a colleague (Maya user BTW) who said you, Ripper, could sell this to the studios: they`d be getting themselves a better actor than the real man!

...Said after my colleague had scraped his jaw off the floor :)

Now...

Nose and ear hair please; and one or two bits of longish stubble where the razor missed.

Cheers.

R

AdamHolwerda
03-06-2003, 05:20 PM
I think it is really cool....the only criticism I can think of is that the eyes are kind of dull, they look a bit cross eyed. That is the only think I can think of. Send this to pixar or something, if you aren't already employed.

ModelMonkey
03-07-2003, 06:17 AM
Good work, The ears are still a bit higher, and the irises use the same texture... The skin tone is good expecially in the shadow areas.

Matt
03-07-2003, 05:29 PM
Please excuse my French but . . . holy f*cking sh*t!!!!

That is easily one of the best images I've seen out of LightWave!

lone
03-08-2003, 08:50 AM
i have to second what Matt just said...even green it was ...never a thesaurus around when you need one! i'm glad i haven't tried doing a head yet, 'cause i'd probably be depressed now.

starbase1
03-08-2003, 09:23 AM
Simply astounding - jaw droppingly good.

Macet01
03-09-2003, 12:08 PM
Is there any chance that we could see a wire of this model. This work is astounding.

lone
03-09-2003, 12:26 PM
MACET01 - that is an excellent avatar!

Doran
03-10-2003, 03:53 PM
Originally posted by ModelMonkey
..The ears are still a bit higher...

It's never a good idea to compare a turned and angled head position to a full front shot when trying to get an idea of where to place the ears. By using your "David lines" my own ears are too high on my head. I think the ears in the render are fine the way they are.

wikid3d
03-10-2003, 04:02 PM
I have to agree...I wouldn't mess with the ears. Generally, the top of the ears should be even with the eyebrows (when viewed head-on). Ripper has achieved that...the ears are smallish and that is perhaps what is throwing everyone off. Not something I would rush to change, however...it's distinctive

Avenger
03-10-2003, 10:57 PM
The amount of realism acheived is mind bogling. I showed this 2 a couple of my freinds n they thought it was real. Astounding work i cant wait 2 c it when its finished :D

ModelMonkey
03-11-2003, 01:58 PM
The ears are a bit higher...

ModelMonkey
03-11-2003, 02:16 PM
I´ve projected two renders over Andrew Loomis reference male head that i´ve posted, compare... It´s a great model no doubth about, i take my hat to it, but if he´s seeking for attention to detail, then this is one to correct...

thekho
03-11-2003, 03:26 PM
Hey, ModelMonkey. I don't think the ears are higher. I think the ears are alright. If you look at real of Tom Cruise (see below).

Hi, ripper

Your character head is one of the best 3d head i've seen in Lightwave since Taron, but i think your eyebrows needs more work (create like poly by poly or sasquatch) because your eyebrows look little flat. Have you used specular map for your head? Because you said you used only colour, bump and reflection map.

Have you read my comment from old newtek forums?

You inpsired me again.

Keep up the awesome work :)!

Keddy

Valter
03-11-2003, 03:53 PM
Great model and textures man!!!!

fantastic. Really very nice details. But I have agree that something strange with ears. But models is great.

later

ModelMonkey
03-11-2003, 04:16 PM
The ears aren´t right, Andrew Loomis, and Miguel Ângelo examples proved that i´m not wrong, and i´m not going to waste more words in this thread, i made my job as viewer.

DragonAngel
03-11-2003, 04:50 PM
Hey ModelMonkey, don't get offended, its not about who's wrong and who's not.

In actuallity, your model is correct for the average proportions. When I saw that this tread was getting hot, I also checked out a photo of Tom Cruise and I checked my own face in the mirror. Well, if I go by the average model you gave ModelMonkey, then I'm not only screewed up but I must be deformed because my ears are not at the right hight, the lobs fall much lower and on top of that both of my eyes and ears are not on the same plane...

What I believe, is this, in creating hyper-realistic renderings, we must have these deffects in 3D, because if everything is perfect, it either looks fake or Computer Generated. Therefore, being hyper-realistic, means creating imperfections.

Please ModelMonkey, your are needer wrong or right.

Oh yeah, just to make sure my face was not so distorted, I look up a picture of Ben Afflect, Micheal Jackson and the Mona Lisa, Fortunately I was glad to find out my proportions we're more like Ben Afflect than the other 2.

;-P

P.S. Thanks for the nice JPEG MondelMonkey, I'm keeping it as a reference. I'm gessing you must draw anime or cartoons alot to follow those rules to the letter. No offence intended.

oxyg3n
03-11-2003, 05:24 PM
The rules for proportions are only guidlines to help you draw/ model a character with the correct proportions, but they are meant to be broken.

Not everyones face is going to follow those standards exactly, and I bet if they did we wouldnt have such a variety of faces in the world.

Oh, and remember that age and the effects of gravity are going to pull things south, like ears and breasts!!

sidewing
03-11-2003, 05:37 PM
The only reason that the ears look off to some of you is lack of hair...

Thanks,

John

Skonk
03-11-2003, 05:43 PM
If everyone modelled heads following the image of a "Standard" male head, then that’s all we'd end up with, a load of standard, average heads with no variation. The whole argument here is silly, ur seriously saying that this head is wrong because the ears are a few millimetres taller than the "Standard”?

James..

sidewing
03-11-2003, 05:48 PM
\image{cruise}

Here we go... He did a great job I thiink with the resemblance.

John

Zarathustra
03-11-2003, 08:37 PM
Ears are probably the things that vary the most in humans. Guides are guides, not golden rules. We're not symmetrical and standardized.

btw - Michaelangelo's proportions for David are off because it was supposed to be viewed from below at a great distance. When he presented it, it was so damn good they left it on the ground and didn't mount it up where it was supposed to go.


I think it's funny that this work is SOOOOOO good that the only thing anybody can do is debate the size of the ears. That's hysterical.:D

Avenger
03-11-2003, 09:17 PM
Ok i think this is why everyone is questioning the ears (or its just me ^_^) if you look at the ears they are a little pointier than the ears in the picture and instead of the ear kind of curving out it is more straight. If you look at them from the side they look right its just that that one little part may rest a little flatter against the head than the photos ears. However, I would agree with Wikid3d when he said dont be to quik to change the ears because they are distinctive.

Aramis
03-14-2003, 03:06 AM
With that hair it looks a bit like Derek Zoolander, that's blue steel alright!;)

Bionic Antboy
03-14-2003, 09:46 AM
Blue Steel! LMAO !!!

With all this nitpicking I'd like to point something out NOBODY else has picked up on yet. I'm unhappy with the skin texture. I've spent HOURS pouring over Tom Cruise photos (it's a hobby) and I think the pores on his nose should be repainted. When you look really close on the tip of Tom's nose, you can distinctly see the constellation Orion in a series of large pores, just a bit offset to Tom's left. :P

And the ears are perfect where they are. Even if it wasn't based on Tom Cruise, who cares? There's tons of variety in the human head.

Excellent model! And I miss that vein. It really gave him some character.

Rory_L
06-24-2003, 12:15 AM
Hey Ripper: are you doing anything with this model? Did it get finished and put into the Finished Gallery? Not seen it, nor in the Lightwave website gallery either. Seems a shame.

R

thekho
06-24-2003, 07:57 AM
Hey, Rory_L.

Ripper did finished his character head in CGTalk.com Go check them at Finished gallery in CGTalk.

Others, i don't know have he been sending to the Lightwave website gallery for his head or not. I really hope he sends it cos i'm big fan of his ripper's work. But u can see other works- his peuguot 206 and subway on Lightwave website gallery.

Others, he showing his other new head again in CGTalk. The Ripper's work ROCK!!!

Rory_L
06-24-2003, 11:09 PM
Cheers! I`m off over there now.

R

claw
06-25-2003, 11:59 AM
Ripper,

This head is great, and I've seen it before on CGtalk.

How did you make the lighting so well? Please explain!:)

TOXIC-3D
07-07-2003, 11:18 PM
How'dee...


I've noticed that people have asked you both here on the Lightwave board as well as on the "Simply Lightwave" site what modelling technique you used to make your head... yet you've seemed to avoid answering...?...? So I'll ask again...


" Can you please explain the techniques you chose to use in the creation of your head model...? "



Thanks....


:D

The ripper
07-08-2003, 06:02 AM
TOXIC-3D:I don't avoid the question at all... it's just that these things have been seen/said thousand times by other skilled modeler already...
Nothing proves these are the best though.

Personally I use extender & bandsaw... that's it.
The only things I try to do are... make it as clean as possible and have a nice poly flow(muscles structure) which make it easier to animate later.

Every time I start another character... I look for new ways of modeling it faster, cleaner, better anyway.

I think that what makes a character realistic is not really about modeling techniques but how good you're at observing things.

Personally... as I always say... observation will make your model, texture & lighting look better... there's no secret behind that... we all have the same tools... the difference depends on your skills and practise.

Here's another character I'm working on with the wireframe so that you can see how's done:
http://users.skynet.be/fa008785/WF_b.jpg

iluvatar
07-08-2003, 09:05 AM
when taking a close look at the picture of tom cruise besides your render, i think the ears are too far far extended of the head... maybe the ears should be closer to the head. anyway, i can only dream about modelling/surfacing a head like that!! JUST EXCELLENT!!

iluvatar
07-08-2003, 09:06 AM
ah i didn't saw the rest of the posts i guess... cause now i take another look and i see it's already solved :p

KOlson
07-09-2003, 10:22 PM
This is excellent, definitely Gallery material :)

thekho
07-12-2003, 06:40 PM
Wow, other excellent head :)

I wonder what reflection % u used for your eyes.

Keep it awesome work!