View Full Version : Exporting/Importing from LW to Max
Xiaro
03-04-2003, 07:17 PM
Hey i was wondering how to export outta lightwave into 3d studio max.. when i save the file as a .3ds in lw it gives me an error that i have more then 3 vertacies or somthing or other.
Help is appreciated
Thanks
rabid pitbull
03-04-2003, 09:46 PM
3ds files cannot read quad polys, so you need to triple it first.
CTRL+X
03-04-2003, 11:00 PM
You best bet is to NOT triple and to NOT export out of LW in .3DS file format,,,, instead, go to THIS SITE (http://www.maxplugins.de/) and get the LWO2MAX imort plugin. This way you can bring in a lwo file quads and all and use MAX's native triple, mesh smooth or whatever you may need
Elmar Moelzer
03-05-2003, 08:42 AM
Hello
We usually use *.obj WaveFront format. It works pretty well with MAX (I am not sure, but I think you need a 3rd-party plugin for MAX).
CU
Elmar
Epita
03-05-2003, 05:32 PM
Now what did you go and get MAX for! I have allways used 5.5. lwo for exporting, try getting a Max exporter from flay so that LW can go straigt to max, probably work better too
Epita
discode
03-05-2003, 05:50 PM
Another solution would be to export as .dxf. I used this quite a bit before i got the lwo import plugin mentioned earlier in the thread.
bakasaru
03-06-2003, 10:33 AM
Have you tried Polytrans?
http://www.okino.com
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