HowardM
02-17-2004, 12:08 AM
Does anyone have a solution to this?
I have 10 points, left of center, in a line, all 10 cm apart.
I morphed them right of center, in a line, all same apart.
I made a chain of bones.
I load them into layout. Convert bones, and make a bent path for the morph to move along. Just like this tutorial (http://www.md-arts.com/MorphSkelegons_Modeler.htm)
I turn the points into an emitter, which basically makes a particle for each point using obj-vertices nozzle
I want to finally FXlink boxes to those particles/points that are following the morphed, bent bone path.
The problem is, the particles are created at 0, but dont follow the points.
Is there a trick to get the particles to follow its parent points?
Tricky eh?
Of course, Ive hit FXSTART!
And yes, the point/polys morph along the bent bone path fine...but the emitted particles do not!
Thanks!
I have 10 points, left of center, in a line, all 10 cm apart.
I morphed them right of center, in a line, all same apart.
I made a chain of bones.
I load them into layout. Convert bones, and make a bent path for the morph to move along. Just like this tutorial (http://www.md-arts.com/MorphSkelegons_Modeler.htm)
I turn the points into an emitter, which basically makes a particle for each point using obj-vertices nozzle
I want to finally FXlink boxes to those particles/points that are following the morphed, bent bone path.
The problem is, the particles are created at 0, but dont follow the points.
Is there a trick to get the particles to follow its parent points?
Tricky eh?
Of course, Ive hit FXSTART!
And yes, the point/polys morph along the bent bone path fine...but the emitted particles do not!
Thanks!