scottn
03-08-2004, 03:31 AM
I have done a quick animation of a scene containing a dirty chrome teapot and some glass marbles. I have used an HDRI image and the image world plugin for reflections and refractions but not for lighting. The scene is lit with about 70 shadow mapped spotligthts and one area light. The area light is the only light with caustics enabled.
As the camera animates around the objects the caustics appear and dissapear (if you shuttle through the animation frame by frame you will see this)
The animation appears quite flashy - this was an effect I added in After Effects (as is the lens flare) so it wouldnt affect the LW3d side of things at all.
I know I could use cache caustics because my objects dont move around, but I dont want to.
The animation is a Quicktime mov. Its only about 900k big but I have zipped it. Before you hit play in Quicktime, turn on looping.
As the camera animates around the objects the caustics appear and dissapear (if you shuttle through the animation frame by frame you will see this)
The animation appears quite flashy - this was an effect I added in After Effects (as is the lens flare) so it wouldnt affect the LW3d side of things at all.
I know I could use cache caustics because my objects dont move around, but I dont want to.
The animation is a Quicktime mov. Its only about 900k big but I have zipped it. Before you hit play in Quicktime, turn on looping.