View Full Version : Motion Path Question
Mr.Intensity
03-27-2003, 12:42 PM
I think I'm going crazy, but I can' t seem to do something simple.
I make a path in stroke recorder. When I make my brush larger,
I want to make the path proportionally larger too.
( If I just render the path normally and make it an animbrush and enlarge it, the AA makes it look like crap, no AA makes it worse ).
I can't make the path larger, unless I do some serious math and edit each point manually ( I think ).....
Please tell me how to do this, even if it means making a George script.
thanks for your help, everybody
-Mike
Danner
03-28-2003, 03:14 AM
I have not tried this.. but what if you exported the path to lightwave, parented the path to a null, made the null larger, bake the motion, export the new motion back to Aura.
Danner
03-28-2003, 03:18 AM
on second thought, you could just render it out in lightwave, that way you can have more control on final output resolution.
Mr.Intensity
03-28-2003, 12:14 PM
Perfect......
Thanks for your help Danner.
Unfortunatly I do not have Lightwave and I probably won't buy it soon ( I'm really short on cash ).
But seriously, that is a good suggestion.
Thanks again
SBowie
03-28-2003, 01:04 PM
Originally posted by Mr.Intensity
I make a path in stroke recorder. When I make my brush larger,
I want to make the path proportionally larger too.
( If I just render the path normally and make it an animbrush and enlarge it, the AA makes it look like crap, no AA makes it worse ).
-Mike No way really, other than that mentioned .. but I'm a little puzzled as to the need. There seem to be two different things going on, and if you could explain a bit there might be some assistance we could offer.
Anytime you work with animbrushes, and esp. when keyframing, you want the base brush resolution to be at least at the minimum res you anticipate needing. Anytime you zoom it out or scale it larger than it's "native" res it's going to start to degrade. Having attended to that first, I'm not sure why a need might arise to scale the motion path?
I guess, since motion files are really just ascii text, if it were really important you could scale the figures in a speadsheet, but it seems like a lot of effort.
Mr.Intensity
03-28-2003, 05:13 PM
Thanks again SBowie for this work-around.
My overall project is only 600 x 800.
But I guess I would need to make an Animbrush in a project larger than 600 x 800 to get a high-quality line, just make the animbrush a size that would be the same as the maximum size it got, like you said.
This may tax my memory, but thanks for the help. Though the urgency of this message is not high, the effort of your reply would say otherwise. Thanks a lot for your time, I'm new to compositing.
SBowie
03-29-2003, 08:40 AM
Glad to help. Working with bitmaps images calls for a little different mindset that working with vector graphics (as in Flash, for example). Vector graphics scale flawlessly in both directions, but bitmaps don't scale up well. Down is fine, up is not.
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