evilemil
10-05-2004, 03:32 PM
Everybody knows how to do normal maps. Right?
There was actually a way before using all the fancy tools out there.
You could just use Lightwave. Without any plugins.
I found this webpage when i was researching in the net:
http://www.pinwire.com/modules.php?name=News&file=print&sid=82
They explain it in detail.
There are also some LWS and LWO files to play around.
(thanks guys)
Basically you take directional lights with specific lights and render your object from one side.
Some clever guys out there might saay: YES, But... i can not render my weapon, character....
Right.
But you can render walls, planar object, a perfect sphere (try to do a spherical normal map in Photoshop...) with (!) bumpmaps from within LW.
And that is the cool part.
And it helps to figure out, if your object is ready for generating normal maps.
Even weapons and characters.
You can judge the object without even rendering.
I finnd this method extremly helpful.
Some of the textures in Far Cry were done like that.
Long before Crytek developed their first normal mapping tool.
Have fun,
Michael
There was actually a way before using all the fancy tools out there.
You could just use Lightwave. Without any plugins.
I found this webpage when i was researching in the net:
http://www.pinwire.com/modules.php?name=News&file=print&sid=82
They explain it in detail.
There are also some LWS and LWO files to play around.
(thanks guys)
Basically you take directional lights with specific lights and render your object from one side.
Some clever guys out there might saay: YES, But... i can not render my weapon, character....
Right.
But you can render walls, planar object, a perfect sphere (try to do a spherical normal map in Photoshop...) with (!) bumpmaps from within LW.
And that is the cool part.
And it helps to figure out, if your object is ready for generating normal maps.
Even weapons and characters.
You can judge the object without even rendering.
I finnd this method extremly helpful.
Some of the textures in Far Cry were done like that.
Long before Crytek developed their first normal mapping tool.
Have fun,
Michael