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View Full Version : Wall HELP Repeating UV's - Possible??


Lude
01-02-2005, 02:48 PM
Hi guys I'm trying to make a small section of wall that is UV mapped correct for each side and capping bricks.

I would then like to take this object and moving it, rotate it and move end points to make it longer etc.

I want the UV to control the direction the maps are applied at but i want them to repeat as if they where planar or cubic mapped not just stretch is this possible.

HELP - thanks lude.

kopperdrake
01-03-2005, 11:28 AM
No...that's not the nature of UV maps as they're attached to the vertices. Best way is to make several sizes of wall by cloning the textured polys and attaching them to the exisiting ones :)

Dunk

Lude
01-04-2005, 11:47 AM
ok thanks kopperdrake

Elmar Moelzer
01-12-2005, 10:25 PM
Hello!
I am not sure whether I am missing something, but if you just want the UV- mpa to tile, then scale the map larger than the UV- grid. The texture will then repeat on everything that is outside the grid.
CU
Elmar

Emmanuel
01-31-2005, 10:44 AM
Hi,

thats too old-fshioned.Even UView back in the late 90s had more flexibility.
The way to go would be to provide a little extra tool that let's us define a rectangular area which will be tiled...thats howUView did it and it worked very well because the tilable texture could be part of a main texture.So I would not need to load in another texture map just for tiling windows or patterns, but instead I would define the tileable pattern on the main texture.
If You are going for game developers, You need to be a little bit more modern ;)

etobiason
01-31-2005, 02:58 PM
Elmar is right. You can go ahead and copy the wall you have, rotate and elongate it.

The UV will stretch at first, but don't worry.

Copying the wall will put new polys on the UV map that are specific to that wall. Select the polys in the UV map for the new wall (hiding the smaller wall will hide its polys in the UV map as well) and stretch them out as well. The pattern will repeat when it leaves the UV area. Stretch them out until the texture looks normal again!

-e