CommunTwoc
01-24-2005, 09:37 AM
I'm working on a job at the moment modelling the exterior of two parallell buildings.
I'm using bevelled polygons at 100% luminosity that are invisble to the camera to light the interior rooms, a technique which i use often and yields excellent results.
HOWEVER, here's the pinch, although the lights are invisible to the camera, i cannot find a way to make them invisble to reflective surfaces. THUS, because the buildings run parallell to each other i can always see a reflection of one in the other and therefore one building is always full of large lumious flying white constructivist shapes. This obviously is not very realistic.
IS THERE A SOLUTION?
I'm using bevelled polygons at 100% luminosity that are invisble to the camera to light the interior rooms, a technique which i use often and yields excellent results.
HOWEVER, here's the pinch, although the lights are invisible to the camera, i cannot find a way to make them invisble to reflective surfaces. THUS, because the buildings run parallell to each other i can always see a reflection of one in the other and therefore one building is always full of large lumious flying white constructivist shapes. This obviously is not very realistic.
IS THERE A SOLUTION?