gromit
01-24-2005, 03:17 PM
Hi,
I'm trying to create a lscript shader that manipulates surface transparencies. What I found out was that if lscript shader modifies transparency, result will not be seen in surface's shadow. Object (or surface) transparency is affected by shader, as it should, but shadows this object/surface casts are opaque.
Why is that? Am I missing something?
Clearly some .p shaders can modify transparencies with no (or little) problem. Is this just a limitation of lscript shaders? :confused:
I'm trying to create a lscript shader that manipulates surface transparencies. What I found out was that if lscript shader modifies transparency, result will not be seen in surface's shadow. Object (or surface) transparency is affected by shader, as it should, but shadows this object/surface casts are opaque.
Why is that? Am I missing something?
Clearly some .p shaders can modify transparencies with no (or little) problem. Is this just a limitation of lscript shaders? :confused: