View Full Version : house viz with sas grass
Hi again. My last project, some nice townhouses surrounded by Sasquatch grass. Rendered with boring standard raytracing with enhanced extreme antialiasing.
Muad'dib
02-22-2005, 09:02 PM
Looking good ingo :) ... don't know what end effect you're striving for but I'd add an AO pass (for a little more realism) and take some magenta out of the sky (that might be my monitor tho). Also - I'm not sure what sort of a render hit you take with that sas grass but I would just do a front projection map of a nice grass texture at a similar angle instead. To me the grass looks a tad too tall ... which is especially noticable in the bottom right corner where the tree shadow falls across pavement and grass.
Thanks for the comments and for your good eye. Before i printed it out i took a bit of magenta out of the sky.
The render hit for Sasquatch grass is not that big, and it looks way better than the "normal" flat grass. And yes, its to high, but it looks much better and more saturated than thinner and lower grass (which is more real), and thats what the client liked about it too. Since i made a snow image of that modell they wanted an additional green spring picture of it for their presentations.
Exception
02-23-2005, 05:19 AM
It looks pretty good as it is... Only thing I would suggest is maybe use overcaster for lighting? this will get you outdoor radiosty-like lighting without the render hit.
Like, the tree shadows are a bit too dark and homogenous in my opinion, and so are the shaded areas of the building.
and why the Enhanced Extreme AA?
........
and why the Enhanced Extreme AA?
Can you see the fine horizontal lines in the white facade ? Even with enhanced extreme there are some jaggies visible in the original file. Glad i don't have to make an animation of it....
ravantra
02-23-2005, 10:05 AM
Very nice...I like the tall grass! What settings did you use for sas grass? Thanks for sharing.
pixym
02-23-2005, 01:04 PM
...What settings did you use for sas grass? Thanks for sharing.
I have never succeed in doing such a marvelous grass with sasquash... My result is very very far from beeing a grass, maybe some hairs indeed.
Yes, could you please give us the settings for the grass,
PLEASE
:eek:
Thank in advance.
What settings do you like to know ? Since SAS is different depending on the size of the plane its rendered you can't copy the settings from one scene to another, a typical Worley weirdness. The height is between 6 and 10 cm, coarseness is at 350, and density around 750. For the color i choosed a picture of real grass and got the colors from there via the colorpicker. Most of the other settings are the default from the grass preset that came with SAS.
pixym
02-23-2005, 03:32 PM
Thank you INGO
I will try this...
That is bizarre for me is the fact that any company has never written a hair/grass plug-ins for LW except Worley :(
How long does it take to render with a density of 750?
pixym
02-23-2005, 08:53 PM
I have found this and I hope it helps:
http://www.nullspot.com/html/deform_panel_1.html
pixym
02-23-2005, 09:56 PM
On the page bellow, scale dependancy is only on Lite version:
http://www.worley.com/saslite.html
I have found this and I hope it helps:
http://www.nullspot.com/html/deform_panel_1.html
Thanks for the tip, that gives a nice overview.
ravantra
02-24-2005, 01:14 PM
ingo & pixym,
Thanks for the settings and info.....
Ingo could you post some light setup pics? Curious to see what methods you use.
This is very simple, just a sun (spotlight because of Sasquatch shadows) and ambient at 20 %.
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