Mbauer
04-05-2005, 02:39 PM
Hi
I'm trying to convert a Lightwave scene (lws) with an animation to a direct x format to be used in a C++ game. I've been searching the forums and many have recommended Deep Exploration. However, when I tried that it didn't work very well. When I open the scene in Deep Exploration half the object is missing and the bones are all out of whack. It also doesn't seem to import the motion, unless I'm missing where you can check that inside DE. I have used DE succesfully to convert static objects to the .x format, but the scene files just don't seem to work. Does anyone have any suggestions?
Thanks
Mbauer
I'm trying to convert a Lightwave scene (lws) with an animation to a direct x format to be used in a C++ game. I've been searching the forums and many have recommended Deep Exploration. However, when I tried that it didn't work very well. When I open the scene in Deep Exploration half the object is missing and the bones are all out of whack. It also doesn't seem to import the motion, unless I'm missing where you can check that inside DE. I have used DE succesfully to convert static objects to the .x format, but the scene files just don't seem to work. Does anyone have any suggestions?
Thanks
Mbauer