View Full Version : ferrari 360
Details
02-14-2003, 10:13 AM
finally a better forum!
as a first post i thought i'd share this..
just a tiny work in progress
http://www.rayk.be/~details/renders/xxxx.jpg
http://www.rayk.be/~details/renders/interior1.jpg
not 100% finished modeling yet so the renders aren't really super quality
wapangy
02-14-2003, 10:26 AM
That looks sweet! I'm going to have to try a car someday...
Schwing
02-14-2003, 02:12 PM
Nice ride. I'd crank the AA up a bit.:) Side windows look strange.
Abigor
02-14-2003, 03:32 PM
man, thast good stuff. i recently did a wrx (see below)... but i spent alota time tryin to get nice reflections like urs, and i couldnt do it. i asked in the old LW forum, and no one helped me out very much. so if u could tell us a bit about the technique u used to create ur environment, that would b great... thanx :)
Nice Modena!
But I can't realy see very much, how about a rear view? :)
I can see the engine block already!
Hmmm that huge wing looks strange. Even the F360 Challenge comes without any wing...But it's up to U :)
@Abigor: For nice reflections use A: HDRI Images
B: Good Reflection Maps, much contrast give the best reflection!
C: White Light Pannels with high lumminosity.
And don't forget to use a Fresnel Shader (or a gradient on the reflection channel) !
Cya.
Details
02-14-2003, 09:13 PM
ok as i said i'm not done modeling it yet :)
Abigor, iwouldnt use any reflection maps, i would try to use a gradient backdrop at first to get it to look right
then add a gradient with insidence angle to define where it is to reflect.. then add some black invisible object to break up the specual reflections a bit...
here is another render.. the only point of this render is to try to get a nice ferrari red, i don't have g2 and brdf doesnt seem to work right with radiosity, so i can't get the speculars to look completely right
this shader here is with a gradient set to 3% at 0degrees and 50% at 90 degrees, and the white in the ceiling is set to 200% luminocity
try to do that abigor.
http://www.rayk.be/~details/renders/surface_ok_subpatch_0.jpg
it is very hard to make the ferrari red with radiosity, since i would need to use regular lighting and regular lights do not look as good as i want it to. atleast i can't get it to (if it did i would use brdf to get anistropic highlights (or whatever it's called))
still with a little post processing it might look nice
any tips on how to make ferrari red is apreciated!
(subdivisions are set to 0 to make it render faster.. so don't comment on it being to low poly)
Details
02-14-2003, 09:15 PM
oh, and by the way. i'm not a car person, don't know much about cars at all.. and yeah i know ther are and might be a few errors.. but i modeled this from reference images alone and no backdrops because i couldnt find any . and this is my first car. so i am prety much finished.. except a few holes here and there
oxyg3n
02-15-2003, 01:51 AM
I think that this is a great attempt at your first car, has it taken you long?
I am now inspired to make my first one!
KiDCoDEa
02-15-2003, 07:27 PM
nice. waiting for the subdivision increased renders...
Skonk
02-15-2003, 07:34 PM
Really cool stuff, the first image gives me the impression of it been a miniture, dunno why. Love the red one too, nice paint surface.
James..
Details
02-16-2003, 11:49 AM
http://www.rayk.be/~details/renders/yaddanstuff.jpg
Abigor
02-16-2003, 12:20 PM
thanx for the tips man. as soon as i have a few free hours to play around, i definatly will. it needs to b done soon anyway... so ill post some results later. very nice renders btw.
phrick
02-16-2003, 04:19 PM
Holy moly! Those renderings are brilliant!
(Do I smell gallery?)
Abigor
02-17-2003, 04:02 PM
hey man, those pointers realy helped out. specialy the hrdi... i dont no y i didnt think bout that :) but i seem to b havin a prob now with the reflections. as i recall, wen i rendered my original image i WAS using an hdr image for ligthin and reflections, but i was gettin an odd pixely effect, so i ended up scrappin that and goin with straight backdrop radiosity. so i attached a small pic here that shows red pixelation in the headlight of my car... and the only thing i can think of causin it is the hdri. if anyone knows what this is exactly and how to fix it, i would love to hear.
also... i think i read above the the BRDF shader doesnt work with radiosity? i think i have encounterd this prob, but i just wanna check with other ppl. i remeber, again, wen i was startin the lightin of this car, that i setup the brdf and it worked nice... then for some reason it started rendering 100% white all the time. now that i think back... that could have been at the point wen i activated radiosity. so if anyone can clarify this for me, and if there is a way to get around it, it would b much appreciated.
Scott
02-17-2003, 04:42 PM
The last render looks fantastic ! Only thing that doesn't look quite right that I can see is the front headlight at the bottom of the render, theres something about the glass that doesn't look quite right :confused:
Apart from that - - awesome ;)
Details
02-18-2003, 05:01 AM
latest render
http://www.rayk.be/~details/renders/cartrek.jpg
some issues on the door.. i'm only using shadowmapped spotlights now... radiosity takes too long for test renders.. this one took 12 minutes to render.. so i use that instead of radiosity
Larky
02-26-2003, 02:57 PM
Holy crap that's nice, and it's your first car to boot. Well done, be nice to see the finished, antialiased radiositied print res render! Probably take 20 hours or so!!
vBulletin® v3.8.2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.