kopperdrake
06-12-2005, 04:57 PM
It's an odd thing, not sure if it's a bug.
I've just installed LW 8.3 and am doing a birdseye view of an architectural development which includes a carparking area. 3 of the car parking spaces have a disabled parking emblem in white. I have created this as an actual flat object placed about 5mm above the car park surface.
My problem is that if I render the scene with FPrime the emblem shows white, as it should, but when rendering with LW's native renderer then it has come out solid black. There is nothing unusual about the surfacing, I have a tarmac texture (24bit targa) applied to the colour channel and a procedural applied as an alpha to this colour texture to allow the white of the logo to show through the tarmac's basic colour. I also have the same applied to the bump channel.
Anyone else have the same problem? I'll look a bit more incase I'm doing something stupid but it's odd that FPrime renders it ok.
Dunk
I've just installed LW 8.3 and am doing a birdseye view of an architectural development which includes a carparking area. 3 of the car parking spaces have a disabled parking emblem in white. I have created this as an actual flat object placed about 5mm above the car park surface.
My problem is that if I render the scene with FPrime the emblem shows white, as it should, but when rendering with LW's native renderer then it has come out solid black. There is nothing unusual about the surfacing, I have a tarmac texture (24bit targa) applied to the colour channel and a procedural applied as an alpha to this colour texture to allow the white of the logo to show through the tarmac's basic colour. I also have the same applied to the bump channel.
Anyone else have the same problem? I'll look a bit more incase I'm doing something stupid but it's odd that FPrime renders it ok.
Dunk