bunkai
08-25-2005, 06:09 AM
Hello all,
Often a 3D application is used to render game sprites for 16 - graphics, like for console games or Pocket PC games. The second is my case. I want to have my objects nice an antialiased, but still I want to have sharp edges.
My question is, if there is a way how to keep a rendered object Antialiased inside but still not to have any backgound antialiasing? Both, Maya and 3DSMax have a button that simply turns off Background Antialiasing.
Imagine that I take rendered and Antialiased sprite and use it in my game. When the sprite hits game backgound of different collor then it was rendered on, then it always has undesirabled contours.
It is possible to trim the contours partially in photoshop, but they will never be removed completely, or too much of the sprite itself will be lost.
Is there any chance, that a "No BB Antialiasing Button" would be added into rendering settings please?
Thank you,
Regards,
Rene.
Often a 3D application is used to render game sprites for 16 - graphics, like for console games or Pocket PC games. The second is my case. I want to have my objects nice an antialiased, but still I want to have sharp edges.
My question is, if there is a way how to keep a rendered object Antialiased inside but still not to have any backgound antialiasing? Both, Maya and 3DSMax have a button that simply turns off Background Antialiasing.
Imagine that I take rendered and Antialiased sprite and use it in my game. When the sprite hits game backgound of different collor then it was rendered on, then it always has undesirabled contours.
It is possible to trim the contours partially in photoshop, but they will never be removed completely, or too much of the sprite itself will be lost.
Is there any chance, that a "No BB Antialiasing Button" would be added into rendering settings please?
Thank you,
Regards,
Rene.