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trashtalk
11-12-2005, 05:01 AM
Would Lscripting the evasion3d meshpaint plugin be possible in Lightwave?

Thanks.

evenflcw
11-12-2005, 01:22 PM
That depends on what aspects you mean. The interactivity and spraying via mouse is impossible to to with lscript as you cannot create meshedittools in lscripts. Otherwise, different ways of cloning is intirely up to your own creativity and skills. Something like Pavel Olas RandomCloner (http://www.polas.net/plugins/cloner.php) for example should be possible to do in lscript but give a slight headache :). It also wouldn't run as fast as a plugin if you're aiming to push the same amount of data around.

trashtalk
11-12-2005, 03:17 PM
Thanks. But also, is there anyway to record your steps with scripting (like coordinates in 3d space) or would this still fall under the "things you can't do with mesh edit" stuff? (These actually might be 2 separate issues. Recording vs. what tools it can record, if it's possible).

evenflcw
11-12-2005, 04:58 PM
Dunno what you mean exactly by "record your steps". There is no way to listen in on native commands issued in modeler like you can in layout using Lscript Commander.
But if you would like to clone 10 items, quit your script, and then later restart your script and edit the randomization or number of clones in the previously cloned set, you could do this if you where clever enough to utilize for example a custom vertexmaps or part names to identify the previously cloned set. It's all up to your imagination and making the most of what you got.

trashtalk
11-28-2005, 05:14 AM
http://www.newtek.com/products/ligh...deling/saslite/

Does the method in this link provide an equal or adequate substitute for getting the full version of Sasquatch? If so, why? If not, why not?

Thanks

Dodgy
11-28-2005, 05:34 AM
Saslite is never going to be a substitute for the full commercial sasquatch, but then that's why they charge money for it. You just have to look at the fact that sasfull has a row of button filled tabs in it's main interface to see it has a lot more control than saslite.

http://www.worley.com/sasquatch/sasquatch.html#top

If you're doing something detailed which the camera is going to linger on, you'll need the full version, but you can get away with just using Saslite in many cases.

trashtalk
11-29-2005, 03:15 AM
I need to create a kind of "universal mesh/UVs" that would serve as the basis for any hairstyle, type, etc. I'm thinking about something like a werewolf.

Could I create a werewolf type of hair space where the surface names and UV map names are identical then just remove the hair in the areas of the face to reveal the skin as this could serve as my "universal" hair base, then style from there? I also use meshPaint. How could it be used in the in the pipeline?

Also, what relationship do the polygons that meshpaint creates have with the guide chains in SasLite/Sasquatch?

As far as "recording steps" or macros go, I'm looking for something to allow me to automatically input values or save values from a hairstyle I've created.

Thanks.