rzick
12-23-2005, 08:05 AM
Can this be done? -
I am developing an animation of a bug that swoops down and lands on a small chain (you know, the type with little chrome balls that you might find on a light switch). I want the chain to react to the impact of the bug (moving downward and side to side) while the bug hangs on for dear life. Of course the chain is rather flexible, just as you would find with a real ball chain.
I think I can obtain the most realistic motion for the chain using Motion Designer, but that is presenting a problem because it seems like I will need to keyframe the bug's flight path to the chain.
My first thought was to keyframe the bug as it flys and lands on the chain and then engage a pre-calculated simulation to swing the chain. However, it doesn't appear that I can parent the bug to the chain and have it move WITH the chain as it the chain swings (since the swinging of the chain is simulated using MD).
Or is it possible to parent the bug to the chain while it swings even though the chain is using soft body dynamics? Or perhaps the solution is to somehow incorperate the bug into a soft body simulation along with the chain? Keep in mind that the bug will be somewhat of a complex character with beating wings (using expressings), legs, etc.
Any ideas?
I am developing an animation of a bug that swoops down and lands on a small chain (you know, the type with little chrome balls that you might find on a light switch). I want the chain to react to the impact of the bug (moving downward and side to side) while the bug hangs on for dear life. Of course the chain is rather flexible, just as you would find with a real ball chain.
I think I can obtain the most realistic motion for the chain using Motion Designer, but that is presenting a problem because it seems like I will need to keyframe the bug's flight path to the chain.
My first thought was to keyframe the bug as it flys and lands on the chain and then engage a pre-calculated simulation to swing the chain. However, it doesn't appear that I can parent the bug to the chain and have it move WITH the chain as it the chain swings (since the swinging of the chain is simulated using MD).
Or is it possible to parent the bug to the chain while it swings even though the chain is using soft body dynamics? Or perhaps the solution is to somehow incorperate the bug into a soft body simulation along with the chain? Keep in mind that the bug will be somewhat of a complex character with beating wings (using expressings), legs, etc.
Any ideas?