lwanmtr
08-22-2008, 03:34 PM
I have a couple questions.
First, I have an emmiter (you can see the setting in PartSets.jpg). Its emmitting they I want fine. I have a collision object that is supposed to channel the particles down a trench and out (you can see it's setting in CollSet.jpg). I am getting a fair amount of particles passing through the object. The settings I have are the best I've been able to acheive balancing pass through/bounce/etc.
Is there a way to insure that particles will not pass through the collision mesh?
If I set the particle speed to higher it really bounces through the mesh.
Second. Hypervoxels.
I am getting the smoke to look like I want (at the cost of render time), but my main question is motion blur. I have tried a real lens with photoreal blur and a classic camera and there does not seem to be any motion blur happening at all. Is this normal? Or is this a limitation of volumetric hypervoxels?
Looking for any help/tips or anything. Thanx
First, I have an emmiter (you can see the setting in PartSets.jpg). Its emmitting they I want fine. I have a collision object that is supposed to channel the particles down a trench and out (you can see it's setting in CollSet.jpg). I am getting a fair amount of particles passing through the object. The settings I have are the best I've been able to acheive balancing pass through/bounce/etc.
Is there a way to insure that particles will not pass through the collision mesh?
If I set the particle speed to higher it really bounces through the mesh.
Second. Hypervoxels.
I am getting the smoke to look like I want (at the cost of render time), but my main question is motion blur. I have tried a real lens with photoreal blur and a classic camera and there does not seem to be any motion blur happening at all. Is this normal? Or is this a limitation of volumetric hypervoxels?
Looking for any help/tips or anything. Thanx