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novawave
09-11-2008, 06:09 PM
hai everybody,..

just putting one of my FFx experiment,..it's long hair that built without guide. only using copied head scalp area that want to get hairy on another layer(and i make that low poly so its kind of stable lol).
while the hair size variety, controlled by Weight map and ffx gravity slider..

btw, i have a problem on my simple skin as you can see on my attachment,..
i dunno how to get rid those weird thin bright lines on her upper arm(especially where the shape like a cylinder,upper arms, thigh.,, etc) please help,.anyone know how to get rid of this???(T_T)

SonicMotion
09-12-2008, 03:59 PM
those are just stretch marks...

Matt
09-12-2008, 05:37 PM
those are just stretch marks...

LOL! Was just about to post the same comment! :D

geothefaust
09-12-2008, 06:02 PM
Are you getting those lines with out using FFX?

novawave
09-13-2008, 08:17 AM
Are you getting those lines with out using FFX?

yes,..even without FFX ,.it still there..
a scratch lol..but what happen...

when i render that without the simple skin node just plain image map ,.its fine without those scratch

so,..what should i do to get rid this scratch on simple skin mode ??

thank you for the help

jasonwestmas
09-13-2008, 10:09 AM
What's the polygon count and you may want to take another look at your bump axis? Do you have raytracing and all that turned on? What kind of lights are you using. You'll have to check all of that I guess.

alqadi
09-14-2008, 06:32 AM
good work
your render looks awesome .
I'm not sure but the direction of the hair on neck and shoulder looks off to me .
nice skin :)

evolross
09-16-2008, 09:34 AM
Yeah, minus the lines the skin is looking really nice.

silviotoledo
09-16-2008, 09:52 AM
I don't understand why did you add a NODAL colar unstead of using the color provided by simple skin itself.