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WilliamVaughan
09-29-2008, 10:44 PM
No Images...No Post work...No Plugins....Straight LightWave render...

This is a look James Willmott and myself have been developing...Wouldn't have been possible with his mad skills. Holds up in animation and renders fast. Resolution independent :)

James and I are going to work up an article and get it published...be on the look out!

Gotta love LightWave's render Engine!

zapper1998
09-29-2008, 10:48 PM
wow so cool yes

Stunt Pixels
09-29-2008, 10:58 PM
Very, very, nice!

WilliamVaughan
09-29-2008, 11:35 PM
using same setup....different mesh

Stunt Pixels
09-29-2008, 11:49 PM
Oh crap! That's done it. What? How? Is this a new plugin, or nodal insanity? This is too cool!

jameswillmott
09-30-2008, 12:03 AM
No plugins, native rendering straight from LW without any post work. We'll write it all up soon.

Stunt Pixels
09-30-2008, 12:05 AM
Brilliant! I'm really looking forward to that.

Hopper
09-30-2008, 12:12 AM
That's such an awesome look. If you posted those renders anywhere else, not a soul would ever guess that was LW.

jian12
09-30-2008, 12:21 AM
Really good! Whether to share the simple scene! Thanks!

jian12
09-30-2008, 12:51 AM
Really great! Can not wait to see the set!

arsad
09-30-2008, 03:48 AM
very nice style! Lovin' it.

blacksmith
09-30-2008, 04:12 AM
Nice look. I really dig that. I wonder how that behaves in animation?

mav3rick
09-30-2008, 05:17 AM
very nice

colkai
09-30-2008, 05:34 AM
tres coolness :)

Dirk
09-30-2008, 05:38 AM
Fantastic... !

Kuzey
09-30-2008, 06:21 AM
Wow...super :D

Is that an expansion of the technique were the mesh is duplicated and the ploys flipped we saw a few years ago...or is that just a single base mesh :D

Super either way :thumbsup:


Kuzey

WilliamVaughan
09-30-2008, 06:30 AM
Wow...super :D

Is that an expansion of the technique were the mesh is duplicated and the ploys flipped we saw a few years ago...or is that just a single base mesh :D

Super either way :thumbsup:


Kuzey


Nope

and it holds up great in animation :)

Thomas M.
09-30-2008, 06:32 AM
Teaser!

WilliamVaughan
09-30-2008, 06:36 AM
you got it! :P

Kuzey
09-30-2008, 06:43 AM
Nope

and it holds up great in animation :)

Ooooooh....now, I really can't wait :thumbsup:

Kuzey

Dirk
09-30-2008, 06:45 AM
Give us a hint, so we can tinker :D

WilliamVaughan
09-30-2008, 07:35 AM
Turbulence :)

Boris Goreta
09-30-2008, 07:38 AM
Can't wait ! Can't wait ! Torture ! Torture !

Is the paper going to be publicly available or printed in HDRI3D ?

Lightwolf
09-30-2008, 07:42 AM
Turbulence :)
Gotcha!

It'd be interesting to see what it would look like without the criss-crossing.

Cheers,
Mike

WilliamVaughan
09-30-2008, 07:51 AM
Gotcha!

It'd be interesting to see what it would look like without the criss-crossing.

Cheers,
Mike

When I have time I'll play with different looks basedon same setup

Samus
09-30-2008, 07:51 AM
NICE Proton!!

My guess is just good old Nodes trick right!!

Cheers :D

kfinla
09-30-2008, 07:59 AM
Cool, looking forward to the write-up.

Iain
09-30-2008, 11:09 AM
I thought at first it was just a flat poly with a custom texture.

Very interesting!

flakester
09-30-2008, 11:23 AM
Schweeeeet look. That would absolutely rock in a moving piece. :thumbsup:

Kinda reminds me of the work of Bill Plympton - but in a more technologically driven, modern style.

Looking forward to that write-up.

flakester.

pauhana
09-30-2008, 11:42 AM
Great stuff! Reminds me of the look in a short a buddy of mine did in '99 called Fishing

paulhart
09-30-2008, 12:48 PM
William, James, Nice to see. I had asked awhile ago about that self-portrait render by 'Proton' but did not get any answer at the time, so it looks like this time, maybe an answer. Excellent renders, fine technique, not a true alternate calligraphic line render but very worthwhile. I am looking forward to see the tutorial, thank you in advance for bringing this to the community.
Paul

IgnusFast
09-30-2008, 01:59 PM
SNAP, that is bloody AWESOME!!!

WilliamVaughan
09-30-2008, 02:28 PM
If you are ever in Orlando I can show you the animated short. We are allowed to show it privately but that is it :(

WilliamVaughan
09-30-2008, 05:50 PM
Quick Tofu Sketch

zapper1998
09-30-2008, 06:13 PM
how long are going to make us droollllllllllll, for this tool, how tooo...... ????????

DanD
09-30-2008, 06:18 PM
William, are you applying FiberFX in some new an whacky way that yeilds a sketchy result??? Is that it? Do I win something? (Thanks for all the vids BTW) :)

Dan

WilliamVaughan
09-30-2008, 06:21 PM
It's not a tool and not FFX...just a flow setup in nodes. James and I are working on an article. We both agree that is the way to share this...that way we can explain it and it will be in print.

WilliamVaughan
09-30-2008, 06:26 PM
wanted to show a close up of helmet

WilliamVaughan
09-30-2008, 06:28 PM
I like this look as well..

Boris Goreta
09-30-2008, 06:30 PM
Unbelievable ! Great work ! I guess the node network looks like a mangled spider web. :)

I must check my subscription to that magazine.

WilliamVaughan
09-30-2008, 06:46 PM
one more then back to work

WilliamVaughan
09-30-2008, 06:49 PM
Unbelievable ! Great work ! I guess the node network looks like a mangled spider web. :)



Actually...thanx to James...it's quite easy to follow and is nice and tidy!

Hopper
09-30-2008, 07:21 PM
This look would really look nice in some 12fps morphing-like animations.

pauhana
09-30-2008, 08:39 PM
Care to share a turntable render of that render look?

WhereMyArm
10-01-2008, 01:54 AM
I'm really digging the inverted one and the last guy with the hat, I'll be looking forward to that article, William.

Iain
10-01-2008, 03:55 AM
Those last ones make me think of Sin City.

Dirk
10-01-2008, 04:21 AM
It's not a tool and not FFX...just a flow setup in nodes. James and I are working on an article. We both agree that is the way to share this...that way we can explain it and it will be in print.

What about us here in Germany ?

Thomas M.
10-01-2008, 04:46 AM
I guess I figured it out. Several crust procedurals and the angle towards the light source is changing the diameter of the dots. Should although work with the Bias input of other nodes.

Thomas M.
10-01-2008, 07:30 AM
So, which node do you use as the input for the shadow regions? Is it even raytraced?

Lightwolf
10-01-2008, 07:32 AM
So, which node do you use as the input for the shadow regions?
I'd imagine a normal diffuse shader would work quite well.

Cheers,
Mike

Thomas M.
10-01-2008, 07:45 AM
Oh my god, IT IS simple. Thought you would need an extra node, but the color output into the crust node would work easily.

Thomas M.
10-01-2008, 08:15 AM
Quick and dirty test. Align the crust texture to some points next to the camera, animate the position displacement and yo are pretty much there.

MrWyatt
10-01-2008, 08:24 AM
but what about the irregular outline?

Lightwolf
10-01-2008, 08:30 AM
but what about the irregular outline?
I suppose a gradient with a slightly perturbed normal as well as regular edges (at least by the look of the sample image).

Cheers,
Mike

Thomas M.
10-01-2008, 08:33 AM
Animated displacement. It's all been done years ago. Nodes just give you a better control and more possibilities. If you google a bit, you'll find it.

Boris Goreta
10-01-2008, 12:36 PM
Yes, this is a great technique. Thank you William ! Looking forward to that article.

Thomas M.
10-01-2008, 01:11 PM
Just wondered if there's a way to use crust with a constant dot size and just change the amount of dots in the shadows.

Boris Goreta
10-01-2008, 01:31 PM
Hey Thomas ! Many thanks for sharing the node network with us. I was lost without it. :)

Snosrap
10-01-2008, 11:28 PM
Hey Thomas ! Many thanks for sharing the node network with us. I was lost without it. :)

I guess I'm stupid. I'm lost with it.:D I'll wait for Proton to write his tutorial. Looks really cool guys. Keep'em coming.:thumbsup:

Cheers
Snosrap

wacom
10-02-2008, 12:08 AM
Hopefully you guys have made it easier to work with and more flexible than my attempts- which it looks very well like you have!

http://www.newtek.com/forums/showthread.php?t=33453&highlight=Sketch

http://www.newtek.com/forums/showthread.php?t=33682&highlight=sketch+line

I'm sure using new displacement modes will only help as well. Looking forward to those nodes!

jameswillmott
10-02-2008, 12:10 AM
Hopefully you guys have made it easier to work with and more flexible than my attempts- which it looks very well like you have!

http://www.newtek.com/forums/showthread.php?t=33453&highlight=Sketch

http://www.newtek.com/forums/showthread.php?t=33682&highlight=sketch+line


Wow, that's neat!

david225
10-03-2008, 09:54 AM
Boris,
I tried to follow your node tree, and I'm missing something. How did you set up your crust nodes?

AngellDude
10-06-2008, 10:29 AM
Very COOL! Yeah, i am still getting used to nodes...dont get the crust settings. Im not getting the same result.

Proton - any update on an article getting published? That would be cool...love to see how this style is done.

haha...nevermind. I just went back and looked. This was only started a few days ago...DOH!

dwburman
10-12-2008, 12:06 AM
try setting the crust scale so that it's really small in one dimension and really long in the other two (X=2m, Y=20mm, Z=2m). Experiment with the it to get the look you want. Also, play with the rotation values to get diagonal lines.

neuromancer
10-13-2008, 12:46 PM
woooow, great!!! thanks for the node tree, but as others I´m still lost...

K-Dawg
10-18-2008, 09:50 AM
Wow very nice. I first thought it was from Illustrator or another Vectorgraphics application.

I hope it will be possible to read the article online or get a (the) magazine here in Germany without any hassle.

Costanel
10-21-2008, 09:03 AM
Any news on the tutorial/article? Or did I miss something? :)

WilliamVaughan
10-21-2008, 02:39 PM
working on it for HDRI3D

WilliamVaughan
10-27-2008, 07:45 PM
we are putting the finishing touches on teh article and sending it in....just wanted to keep you guys updated!

wacom
10-27-2008, 08:38 PM
Looking forward to it!

WilliamVaughan
10-27-2008, 09:57 PM
Looking forward to it!


I bet you will really be looking forward to it when you find out that you are mentioned in it :P

JMCarrigan
10-27-2008, 10:32 PM
Wacom. Portland, OR? Yabadabizipos? Snarkles and Plumbobs. You very funny.

wacom
10-30-2008, 10:02 AM
Wacom. Portland, OR? Yabadabizipos? Snarkles and Plumbobs. You very funny.

Hey- I'm just listing what's in my computer augmented brain! We call it the "confusion cortex" and if it sounds cool to you you probably already own one!

wacom
10-30-2008, 10:13 AM
I bet you will really be looking forward to it when you find out that you are mentioned in it :P

OMG! Why? Well thank you none the less! Maybe if I bust my *** I can get mention when you get an Oscar nomination too?

"...I'd also like to put out a thank you too that guy stuck in low level "3D for print" who can't animate a bouncing ball..."

Again thank you- but I see no need for it- thoughts are free to steal, borrow, share, and improve on and it's also not unusual for separate groups to come to a similar conclusion all on their own. At least that's what they try and pump into your head at art schools, not sure on that real world thing.

That and NewTek owns all the IP I used for my version!

No where is that node...

Julez4001
10-30-2008, 03:31 PM
Thi is going to be kool
Thanks proton

WilliamVaughan
10-30-2008, 04:03 PM
James just optimized teh flow and it is even easier to setup and more powerful then before. I'm uploading teh finished article to HDRI3D right now!

WilliamVaughan
10-31-2008, 09:38 AM
This was created with the optimized setup...James rocks!
http://www.newtek.com/forums/showthread.php?t=91072

art
10-31-2008, 09:56 AM
Is the HDRI3D the only place where this article will be available?

WilliamVaughan
10-31-2008, 10:08 AM
At least for the first couple of months the article is out to be fair to HDRI3D.

I'll see if they want to release that article online for promo...not sure tho

JeffrySG
10-31-2008, 12:17 PM
we are putting the finishing touches on teh article and sending it in....just wanted to keep you guys updated!

Once it get's all in and finished can you give us a heads up on when it will be coming out/what issue it will be. I'll make sure to pick up that months issue! Happy to support the HDRI people!

JMCarrigan
10-31-2008, 05:32 PM
Hey- I'm just listing what's in my computer augmented brain! We call it the "confusion cortex" and if it sounds cool to you you probably already own one!

Oh yeahhh! Meaning Yep.:D

WilliamVaughan
10-31-2008, 06:00 PM
Once it get's all in and finished can you give us a heads up on when it will be coming out/what issue it will be. I'll make sure to pick up that months issue! Happy to support the HDRI people!

Of Course. James and I are excited to see what everyone is able to produce with the info....Having it in print will make it that much better IMHO!

G-Man
11-03-2008, 11:22 AM
I went to the store specifically to look for the article on how to do the Bronto render technique. I looked in the HDRI mag with the "Mummy" furry beast on the front. It wasn't in there. It must be coming in the next issue?

WilliamVaughan
11-04-2008, 08:13 AM
CHeck back to the HDRI3d site and they always list whatis in teh latest issue.

JeffrySG
11-30-2008, 04:36 PM
Thought you might find this interesting.... looks like they are on a roll...

http://m.apnews.com/ap/db_7731/contentdetail.htm?contentguid=noOWOp4z

Seuss lawyers stop holiday Who-ville in Louisville
Story user rating:

By BRETT BARROUQUERE
Published: Nov 25, 2008

LOUISVILLE, Ky. (AP) - There will be no Who-ville in Louisville this Christmas.

The city of Louisville is scrapping plans to use the iconic Dr. Seuss village and characters as part of its annual Christmas display after receiving a cease and desist letter from Dr. Seuss Enterprises.

"It appears these lawyers' hearts are two sizes too small," Louisville Mayor Jerry Abramson said.

Barbara J. Orr, the San Diego, Calif., attorney who sent the letter, did not immediately return a Monday afternoon phone call seeking comment.

The city had planned to use "How the Grinch Stole Christmas" as part of its theme for the annual Light Up Louisville holiday celebration. The display called for an area called "LouWhoVille," complete with costumed characters from the Dr. Seuss classic such as Cindy Lou Who and the Grinch.

But the cease-and-desist letter from the law firm DLA Piper, which represents Dr. Seuss Enterprises, said the "Who-ville" name and image, as well as the Grinch, are copyrighted and cannot be used without permission.

The letter demanded the city and the Louisville Convention and Visitors' Bureau halt any use of the characters for the Christmas display and agree not to use the characters in the future without permission. It threatened legal action if the city and tourism bureau did not comply.

Kerri Richardson, a spokeswoman for Abramson, said the city complied with the request and renamed the display "Lou-ville."

alexos
12-01-2008, 04:33 AM
...So I went home and there it was, the latest issue of HDRI3D. Yay! I beat all my previous "tear plastic wrap to minute pieces" records, mumbled something to wife and kid and locked myself in my study - only to find out the article was not there! Hey, I liked "layout as a modeling tool" and the chocolate shader and HV flame look fantastic (to say the least), but I SO wanted sketch rendering. What, another two months? I CAN'T WAIT THAT LONG! Oh, the pain...

ADP.

david225
12-04-2008, 10:08 AM
I can't find HRDI in my area at all, at least not this issue... You're killing me William!

Just to confirm, which image is on the cover so that I know i'm searching for the correct one?

WilliamVaughan
12-04-2008, 10:40 AM
best thing to do is make sure the article is listed before you order the magazine:
http://www.hdri3d.com/issues/h23.htm

They create a page like that for every issue

david225
12-09-2008, 10:10 AM
Curses!
So I ordered the wrong issue...
Does anyone know the correct issue where I can find the article?
Or, William, what was the name or the article, so I can search by that?

Thomas M.
12-09-2008, 02:48 PM
My god, it's all there. I already posted the set up with nodes to achive a general stroke pattern. If you really want to go for this look, then you should be able to do so. There have been threads before with the same subject and the principals are still the same. No problem with a bit of trial and error.

Cheers
Thomas

Julez4001
12-09-2008, 03:29 PM
My god, it's all there. I already posted the set up with nodes to achive a general stroke pattern. If you really want to go for this look, then you should be able to do so. There have been threads before with the same subject and the principals are still the same. No problem with a bit of trial and error.

Cheers
Thomas

I think thats the problem, ppl may have found bits and piece everywhere. Any chance you can repost all your tidbits or someone explicitlly lock on to what Issue the tutorial will be in.

Sensei
12-10-2008, 01:07 AM
Hey Thomas ! Many thanks for sharing the node network with us. I was lost without it. :)

That's beautiful! Can you render animation with head rotation 360 degree? Or share object and scene, so I will check whether this method works fine in mine renderer..

Mercuryrex
12-14-2008, 10:29 PM
Has anybody tried using a node different to 'crust' to come up with different shading styles?

For example does anybody think that they could achieve a watercolour effect by using this technique with something different from 'crust'?

Salv8or
12-15-2008, 07:21 PM
Cool idea with the watercolor. Im gonna sleep on it and try somthing out just for the fun of it. I'll post if I come up with anything.

G-Man
12-22-2008, 04:28 PM
William,

Is your article on the Sketch render called "Nodes Demystified"? It's coming in the next issue if it is.

h2oStudios
01-12-2009, 12:14 PM
Whatever happened to this? The magazine is out and sold out, I might add, in my area - probably because Blue Sky is like 100 yards away from the Barnes & Noble's. I would expect to see some people popping up with some cool renders:D.

WilliamVaughan
01-13-2009, 12:55 AM
issue isnt out yet. Your wanting Issue #25

h2oStudios
01-13-2009, 04:46 PM
That's hilarious.:foreheads No wonder.

Julez4001
01-23-2009, 05:20 PM
man, 24 just came out.
This is going to be 4 months inthe making..eternity in internet years

JeffrySG
01-23-2009, 06:19 PM
man, 24 just came out.
This is going to be 4 months inthe making..eternity in internet years

lol, i know... I was hoping that it would be in this issue too. There is some node stuff (by William) in this one but not the sketch stuff... :)

Psyhke
02-07-2009, 07:04 PM
Wow, this is great stuff. Is HDRI3D available at Barnes & Noble? Anyone know when this issue is due out?

dwburman
02-08-2009, 12:52 AM
I saw HDRI3D in a B&N a month or two ago.

Psyhke
02-08-2009, 01:09 AM
Yep, I was able to find issue #24 at my local B&N just now. Looks like it might be a while, it appears the magazine is bi-monthy.

mijaba
02-13-2009, 09:22 PM
SLightly different take on the linework. I think some anisotropic displacing of the lines might metallicize it a little more.

WilliamVaughan
03-03-2009, 10:20 AM
I just got issue #25 of HDRI3D...the Sketch Render article is on page 11...be on the lookout:
http://www.hdri3d.com/

h2oStudios
03-03-2009, 12:26 PM
It doesn't seem that this issue is shipping just yet or am I wrong?

AngellDude
03-19-2009, 01:25 PM
Got #25 in a MicroCenter here in Kansas. I messed with the article a little here at lunch. Got WVaughn's part but when I got to Jame's its gonna take a little bit o translation and rereading to understand. Nodes are so new and the pictures so small its hard to capture everything from that one article...for me at least. BUT i look forward to figuring it out. I need to figure out what all James is talking about...as in "make sharp lines using a Box step node" no clue there, havent done it before but i can figure it out with a little more investigation. Just never had to do it before now.

Thanks for the article though...!!

G-Man
03-19-2009, 02:39 PM
Whoa!!! I've been going to that MicroCenter checking for the latest issue myself. I live in OP as well!

daforum
03-19-2009, 03:54 PM
Can a tutorial video be made as I don't think I can get HDRI3D magazine very easily in the UK.

roboken
03-20-2009, 09:22 PM
I just received HDRI 3S issue #25 and I am having trouble with the skietch-type render node article by William Vaughan and James Willmott. The screen shots are ridiculously small and impossible to see. At the same time the article is more of a general discussion of the approach to this type of sketch node rather than a step by step build of the node. Has anyone else read the article and built this beautiful sketch node? If so, please post it so I can understand the final build. Thanks...

jameswillmott
03-21-2009, 12:14 AM
I just received HDRI 3S issue #25 and I am having trouble with the skietch-type render node article by William Vaughan and James Willmott. The screen shots are ridiculously small and impossible to see. At the same time the article is more of a general discussion of the approach to this type of sketch node rather than a step by step build of the node. Has anyone else read the article and built this beautiful sketch node? If so, please post it so I can understand the final build. Thanks...

The main thrust of the article was meant to show how we approached building a sketch type node setup, rather than specifically how to build the node graph we ended up with. We thought that explaining how we arrived at the solution we did would be more valuable than just explaining how to build the node, step by step. Sorry the images were so small, I don't know if I'm breaking any sort of copyright by reposting them here, I'll ask and see.

G-Man
03-21-2009, 01:03 AM
I picked up the magazine today and I haven't had the chance to read it yet but what did strike me was the postage stamp size pictures of the node graphs. Explanations are fine but I want to see the node graph. I want to see what is plugged into what to make it happen.

It would be great to have those node layouts posted somewhere bigger.

nikfaulkner
03-21-2009, 03:52 AM
daforum - just order it from their site. couldn't be easier.

we have a subscription and we're down here in sunny brighton :)

daforum
03-21-2009, 06:41 AM
daforum - just order it from their site. couldn't be easier.

we have a subscription and we're down here in sunny brighton :)


Will do. Thanks for letting me know. :thumbsup:

jameswillmott
03-21-2009, 07:51 AM
"make sharp lines using a Box step node"

In the BoxStep node, as you increase the Begin value and decrease the End value, the texture it's plugged into will increase it's contrast, you will get less grey and more black and white. I used it to turn the soft noise of turbulence into hard lines.

A similar effect can be achieved with the Contrast setting of the Turbulence node.

Function nodes are very much like applying a gradient to the value of the texture.

roboken
03-21-2009, 01:22 PM
James,

I asked the editors at HDRI 3D to post the images from the article on their resource page. I don't know if you want to post them here as well to open up the discussion or not but I think the subscribers should at least get the images to help follow the article.

I think your idea to show how you approach a node project and try and develop it and problem solve it along the way is an excellent idea but maybe that lends itself more to a video than a short magazine aricle.

Also, I must thank you for the excellent Introduction to Nodes video you produced in 2006 but it seems like that truly was an introduction and I think it's a little dated by now. I'm wondering if you might consider producing a second or third instructional video about nodes. I think a lot of Lightwavers would be interested in a more in-depth series and one that covers some of the new nodes.

Thanks.

WilliamVaughan
03-21-2009, 07:03 PM
Ask and you shall receive:
http://www.hdri3d.com/resources/index.htm

Big Thanx to Alice at HDRI3D for making this happen so fast!

AngellDude
03-21-2009, 09:59 PM
Thanks for the reply James, i am just such a noob to Nodes and surfacing I need to sit down and figure it all out. Learn a little omre. Thanks for the link to download to that William. You guys are both ZEN Lightwave masters...I look forward to seeing and learning more from you guys! Thanks again!!

jameswillmott
03-22-2009, 07:47 AM
Also, I must thank you for the excellent Introduction to Nodes video you produced in 2006 but it seems like that truly was an introduction and I think it's a little dated by now. I'm wondering if you might consider producing a second or third instructional video about nodes. I think a lot of Lightwavers would be interested in a more in-depth series and one that covers some of the new nodes.


The Node video I did certainly was introductory, again, I was hoping to teach fundamental concepts rather than a glossary of each node and what it could do.

I have another video in the works, but I might change my tack a little and ask people what they want to see (http://www.newtek.com/forums/showthread.php?p=854527#post854527) in it before I go too far...

alexos
03-22-2009, 09:11 AM
Ask and you shall receive:
http://www.hdri3d.com/resources/index.htm

Big Thanx to Alice at HDRI3D for making this happen so fast!

Gaaah! Password! And issue 25 hasn't made it to my mailbox yet! Why couldn't they use a password from #24? :P

Oh, the suspense...

ADP.

h2oStudios
03-22-2009, 11:47 PM
What I'm interested in are the Translucency, BoxStep node 1&2, and Gradient node 1&2 settings that are used - Shown in figure 11. I can get the general sketch style but with sharp cut off of the crosshatching; not like the smooth falloff shown in the examples. Like William said, this was afterall supossed to be a "non-watered down version of how to setup the flow". So what's up?:tsktsk:

I'll post some of my results tomorrow morning, but I think there should have been atleast some info on the settings of the nodes - especially for some of us who are relatively new to nodes ... not all of us are such masters as you are James.:bowdown::D

h2oStudios
03-23-2009, 12:23 PM
Here are some of my results. I should have used a different model, but this was the one I was working on when the article arrived so he became my test subject.

71408

71409

71410

-h2o

alexos
03-25-2009, 10:37 AM
Ah, finally got it. All very interesting, but being almost entirely node-impaired I'm having some difficulties grasping the boxstep thingie; i.e. for the life of me I can't replicate those curves shown in the tutorial. It would indeed be nice if you could post the gradient values you used to get there, cos it seems that without the transucency passage the results are rather crude.

Oh well - something to play with anyway. I wonder how it will look on my buildings..?

ADP.

h2oStudios
03-25-2009, 02:03 PM
I'm having some difficulties grasping the boxstep thingie; i.e. for the life of me I can't replicate those curves shown in the tutorial. It would indeed be nice if you could post the gradient values you used to get there, cos it seems that without the transucency passage the results are rather crude.

Oh well - something to play with anyway. I wonder how it will look on my buildings..?

ADP.

Same here, can't figure out what settings are used for the boxstep nodes and the gradient nodes. Oh well, that's that I guess.:cursin:

bittleralain01
03-31-2009, 10:50 PM
Can you send a surface that we can study on our own please,
I am ineterested about this rendering, but i'm living in France and afraid it's not easy to have hdri3d...
Thx,
Alain

nikfaulkner
04-02-2009, 10:44 AM
what a let down,
wait for months for the tutorial,

get a copy all the way over here in the uk,

realise that there are a couple of steps missing in the tutorial (boxstep and gradients) that would make this helpful for node newbies,

read how easy it is to save as a reusable surface(almost to tease us),

prey that hdri3d give the surface for download so i can at least pick it apart and try and work out the missing steps,

realise they haven't.

give up.

bah!

jameswillmott
04-02-2009, 10:56 AM
Apologies if there were any steps missed out of the article. Here's the final surface for dissection, feel free to ask any questions you might have here and I'll answer them as best I can.

nikfaulkner
04-02-2009, 10:58 AM
wow james,

sorry if the above post was overly negative. just a little frustrated.

your my new hero, up there with han solo :)

thanks mate

n.

G-Man
04-02-2009, 09:06 PM
Wow Thanks James. Really appreciate it!

WilliamVaughan
04-02-2009, 09:09 PM
Thanx for posting James...I'm 24 hours from moving to NY so everything is upside down here.

and yes...James is like Han Solo:thumbsup:

jameswillmott
04-02-2009, 09:25 PM
wow james,

sorry if the above post was overly negative. just a little frustrated.

your my new hero, up there with han solo :)

thanks mate

n.

Hey, don't worry about it. I took no offence. :)

Let me know if you have any questions, ask them here so we can all share the knowledge.

h2oStudios
04-02-2009, 09:34 PM
Thanx for posting James...I'm 24 hours from moving to NY so everything is upside down here.

and yes...James is like Han Solo:thumbsup:

Right on, William! Welcome to the NY!:thumbsup: Big Apple:jam: or Westchester:beerchug:, if ya don't mind me asking?

Yeah thanks, James. You explained the Node flow quite well in the article but it was more in theory than an actual tut ... Much appreciated for providing us with the flow here. Like I said before, not all of us are node masters such as yourself.;) But I'm sure in time we'll get there.:D

WilliamVaughan
04-03-2009, 06:20 PM
Right on, William! Welcome to the NY!:thumbsup: Big Apple:jam: or Westchester:beerchug:, if ya don't mind me asking?



I'll be on 35th in Manhattan for the first few weeks while I figure out where I'm going to live...I'll hopefully see you guys around.

G-Man
04-06-2009, 03:41 PM
William, if you don't mind me asking, what has led you to New York?

G-Man
04-06-2009, 04:08 PM
James,

Been playing with the node you gave us. I've been trying to achieve the white "Rim Light" that is on the very first Bronto sketch render of this thread. How is that achieved?

Thank you!

Liber777
04-09-2009, 03:35 PM
I'll be on 35th in Manhattan for the first few weeks while I figure out where I'm going to live...I'll hopefully see you guys around.

Welcome to the neighborhood! I live on 36th between Lexington and 3rd Avenue...

Warmest,
Stivan