View Full Version : ClothFX abused
Enjoy!
http://www.youtube.com/watch?v=wKH9T1tpt4s
(watch in high quality)
SaturnX
11-03-2008, 07:58 PM
LOL
This stuff is great Dirk!
zippitt
11-03-2008, 09:36 PM
I don't even like Jello, but now I am craving some. Awesome work, looks like fun.
virtualcomposer
11-04-2008, 12:52 AM
That looks incredible! Come to think of it, I'm getting in the mood for some jello to. I like strawberry the best.:thumbsup:
othornton
11-04-2008, 12:56 AM
Wow....
This is one thing I love about these forums. I was (not even kidding) wondering how I would go about making jello earlier. That's just too funny.
Very nice work!
hunter
11-04-2008, 02:49 PM
Nice! Yep it's funny. I've been messing with some cloth fx jello as of late too. I can't upload videos from work or I'd show ya' :) One thing I'd like to do is put in some fruit slices but I can't get it to behave as if it's encased in jello. How would you do that?
Anyway, here's a still.
virtualcomposer
11-04-2008, 03:29 PM
I'm going to have to make jello to night thanks to all of these realistic pictures!!!
Nice! Yep it's funny. I've been messing with some cloth fx jello as of late too. I can't upload videos from work or I'd show ya' :) One thing I'd like to do is put in some fruit slices but I can't get it to behave as if it's encased in jello. How would you do that?
Anyway, here's a still.
If you metalink the jello object including the fruits to the cloth object, it might work if you have some structur inside of the cloth object.
wellsichris
11-04-2008, 03:54 PM
fruit? add substructure to it, as in, make a box, but instead of just having 6 sides, have internal frame work. so picture a grid 10 X 10, 10 planes tall 1o planes wide, so essentially you have 1000 boxes all right next to each other, 10 high, 10 deep, and 10 wide, with merged points. that gives it internal substructure, then you can go do editFX and publish a motion path for any internal point. parent a berry to it and it moves as if it's part of the internal movement. it also helps give more realistic sims. then use that to drive the outer shell,
chris
edit: you beat me to it Dirk :)
Andyjaggy
11-04-2008, 04:42 PM
Yeah I would try metalinking it. Metalink is your friend. :)
Metalink rulez!
If the metalinked objects resolution is lower than that of the parent object, it can help tremendously to hide unwanted jitter, for example.
I'm going to have to make jello to night thanks to all of these realistic pictures!!!
Virtual or real?
virtualcomposer
11-05-2008, 01:50 AM
Metalink rulez!
If the metalinked objects resolution is lower than that of the parent object, it can help tremendously to hide unwanted jitter, for example.
Virtual or real?
LOL! Maybe both. I could make a virtual one and while it's rendering, I could be making the real thing. :)
Mrjack
11-05-2008, 04:47 AM
Wow great Exelent job
if u continue like that i will think you are the the creator of lightwave dynamics
Great mastering
You are right Dirk with metalink inside, the fruit will follow the jello object without problem
New & Improved! Enjoy!
http://www.youtube.com/watch?v=szvZXF1kpvw
(watch in high quality)
WilliamVaughan
11-05-2008, 09:45 AM
I could watch this for hours....killer job!
RollerJesus
11-05-2008, 09:47 AM
Awesome! You're the Bill Cosby of Lightwave dynamics.
Awesome! You're the Bill Cosby of Lightwave dynamics.
Ehhm. Isn't that a comedian?
hunter
11-05-2008, 04:46 PM
Ehhm. Isn't that a comedian?
Yes, but he love the Jeeellloo.
Schwing
11-05-2008, 04:59 PM
Cool effect. The second vid looks like a good start for balloon style tires on an animated toon car. :thumbsup:
LW_Will
11-05-2008, 09:06 PM
Ehhm. Isn't that a comedian?
<cosby> You see, he would do the comericals for the JELLO, you see... so you do the Lightwave thing with the Jello, you see... </cosby>
Hmm... good thing it wasn't Denise Crosby... or Bing;
<Bing> Those are Oranges, Junior. </Bing>
Nicolas Jordan
11-05-2008, 10:32 PM
Very well done! I wasn't aware cloth fx was capable of that. :thumbsup:
evolross
11-06-2008, 04:46 PM
I really like how you tightened this one up compared to the last one jello shot. This one is bullet-proof. Everything is behaving perfectly. :thumbsup:
JeffrySG
11-06-2008, 04:58 PM
yummy jello-shots for everyone! I love seeing these vids!
Is it Jelly or Jello? Afaik Jello is a brand name...?
cagey5
11-09-2008, 04:32 PM
In UK it would be jelly, but then jelly in the States is what we would call jam. I don't think they have jam in US and we don't have jello.... I think that should be clear .. don't get me started on biscuits, cookies and scones though..
RudySchneider
11-09-2008, 05:42 PM
In UK it would be jelly, but then jelly in the States is what we would call jam. I don't think they have jam in US...
Wrong, we have jelly and jam. Jello is just one of several a brand names for flavored gelatin. The Jello Company also produces pudding.
OK, Jelly once more :D
Enjoy - watch in high quality:
http://www.youtube.com/watch?v=H3XMnO_KemE
hunter
11-11-2008, 12:15 PM
That's great!
Care to share your jelly settings for cloth fx. My animation is rendering as we speak.
very cool video - makes me want to play with LW cloth now. :)
My settings are somewhat insane .... :D
About 50.000 for Spring, about 5000 to 10.000 for hold structur, between 600 and 6000 for compress stress, 0.7 for viscosity, 0.1 to 0.5 for resistance, and around 2 to 5% for polygon size.
erikals
11-11-2008, 01:17 PM
OK, Jelly once more :D
Enjoy - watch in high quality:
http://www.youtube.com/watch?v=H3XMnO_KemE
haha! :D
that last one was a funny one :)
erikals
11-11-2008, 01:21 PM
Hmmm, recap....(!)
how you got them to line up??
Hmmm, recap....(!)
how you got them to line up??
Hehe...
if You simulate them one by one, You can set the mdd playback to local and rotate / move them around as you want.
I feel this gives me a good amount of control, too ... - I could even change the spacing between the letters.
lardbros
11-11-2008, 01:47 PM
Hehe...
if You simulate them one by one, You can set the mdd playback to local and rotate / move them around as you want.
I feel this gives me a good amount of control, too ... - I could even change the spacing between the letters.
haha, that last one makes me smile!
I wondered how you did it too... i thought you'd used wind to blow them from their line-up position and then reversed the animation. Always amazes me how people think of different ideas for the same outcome.
haha, that last one makes me smile!
I wondered how you did it too... i thought you'd used wind to blow them from their line-up position and then reversed the animation. Always amazes me how people think of different ideas for the same outcome.
My guess is that wind wouldn't have worked - there is this wiggling motion when the letters come to rest, I think that would be very hard to achieve with wind, imho.
@NiM8R
11-12-2008, 11:04 AM
Theres a technique used in the LW tutorials section under dynamics Called "Buttons on Shirt" that uses cloth FX. Wouldn't that be a technique that could be used for chunks of pineapple in green cloth-effected jello?
hunter
11-12-2008, 05:51 PM
Theres a technique used in the LW tutorials section under dynamics Called "Buttons on Shirt" that uses cloth FX. Wouldn't that be a technique that could be used for chunks of pineapple in green cloth-effected jello?
I'll have to check it out. :)
I don't want to hijack Dirk's thread but this is what I came up with. I couldn't get it to inside so I put it on the outside.
http://www.youtube.com/watch?v=2CPqzyn2bAY
Theres a technique used in the LW tutorials section under dynamics Called "Buttons on Shirt" that uses cloth FX. Wouldn't that be a technique that could be used for chunks of pineapple in green cloth-effected jello?
Since You need an inner structure for the dynamic simulation of the jelly, I would say this is worth a try. You can also create paths with EditFX, and exchange the created null with the chunks.
Or, you can model the chunks (or, probably, berrys, etc.) inside of the jelly and use metalink to attach the jelly + chunks to the simulated object. That way, they would deform with the jelly.
I'll have to check it out. :)
I don't want to hijack Dirk's thread but this is what I came up with. I couldn't get it to inside so I put it on the outside.
http://www.youtube.com/watch?v=2CPqzyn2bAY
Hehe, nice - but this looks more like softFX, or do the cubes have a lot of hold structure?
..
OT: OMG, this is posting 666 oO
hunter
11-12-2008, 06:20 PM
Hehe, nice - but this looks more like softFX, or do the cubes have a lot of hold structure?
..
OT: OMG, this is posting 666 oO
Yeah, Definitely gooeyer, if that's a word. More like silicone implants. :)
For the red one:
Weight 2
Spring 50
Vis 3
Resist 6
Sub structure 750
Hold 300
Blue:
1
10
5
5
250
200
I'll have to try your suggestion and see if I can get the lettering inside the cube.
Thanks for your help. :D
hunter
11-12-2008, 06:34 PM
...
Or, you can model the chunks (or, probably, berrys, etc.) inside of the jelly and use metalink to attach the jelly + chunks to the simulated object. That way, they would deform with the jelly.
If you don't mind the chunks deforming this works like a charm. :) I had tried it a few weeks ago without metalink, just running the sim on the whole object chunks and all, and failed miserably.
I would try to go nuts with the settings - like spring 30.000, hold structur 7000, and set hold structur to 0. But save your scene before hitting the calculate button :D
And You can give the jelly a force at the start, if you give it an animation in the first few frames. But be careful, if you give it to many movement or spin, it'll fly right away...
jonbee
11-12-2008, 08:49 PM
Also, I am curious to know how you get the text to the final position in the last video?
Probably something obvious, I am just terrible with dynamics.
Greenlaw
11-12-2008, 09:32 PM
Also, I am curious to know how you get the text to the final position in the last video?
Probably something obvious, I am just terrible with dynamics.
See post #33 above. It's very clever actually.
DRG
Also, I am curious to know how you get the text to the final position in the last video?
Probably something obvious, I am just terrible with dynamics.
Just simulate them one by one and line up their end positions, after setting the playback of the clothFX to local.
Some of the letters even have the same simulation, but it's impossible to tell since I shift the start frames (and of course, because the letter might be a different one, and the camera angle is different).
Worst thing ppl can do when it comes to dynamics is when they try to do all in one scene / in one pass. This is very error prone and gives You little control in the end. Whenever possible, break Your simulation into smaller pieces, and solve them one by one.
Surrealist.
11-13-2008, 06:10 AM
Worst thing ppl can do when it comes to dynamics is when they try to do all in one scene / in one pass. This is very error prone and gives You little control in the end. Whenever possible, break Your simulation into smaller pieces, and solve them one by one.
Agreed. And I am finding this to be very true with cloth simulations for characters as well.
Dirk this is some great inspiring work you are doing! Loving all of your little discoveries and I am learning quite a bit about dynamics as a result. :)
erikals
11-13-2008, 06:23 AM
Ever concidered making a dynamics DVD ? (hint-hint) :)
Ever concidered making a dynamics DVD ? (hint-hint) :)
I would love to, but somebody had to pay the rent meanwhile... :D
hunter
11-14-2008, 04:36 PM
Agreed. And I am finding this to be very true with cloth simulations for characters as well.
Dirk this is some great inspiring work you are doing! Loving all of your little discoveries and I am learning quite a bit about dynamics as a result. :)
Yep.
Dirk what scale are your jellies?
erikals
11-14-2008, 04:47 PM
Bigger calculates better from what I heard,...
30 stories high? :)
Yep.
Dirk what scale are your jellies?
about 1 meter
hunter
11-14-2008, 05:09 PM
about 1 meter
Thanks. :)
evolross
04-29-2009, 04:10 PM
Okay I'm confused.
I'm trying to do a similar effect in a shot, where I have a falling object that hits a plane and jiggles. I can't get the dynamics figured out though.
I have a box with ClothFX, a plane with CollisionFX, and a GravityFX object. I then have my box sitting up in the air and I calculate. The problem is the box doesn't fall, it just starts jiggling in the air. The gravity is working on the box's jiggling but not on the entire box itself, hence it isn't falling. The only way to get it to fall seems to be to add HardFX, but then this cancels out the ClothFX jiggles. I tried using gravity in ClothFX but it does the same thing, just jiggles in the air.
So how do you get the object to fall but still collide and jiggle? Are you keying the falling motion?
hunter
04-29-2009, 07:10 PM
Well I know with mine I applied HardFX first then ClothFX.
Dodgy
04-29-2009, 08:35 PM
Sounds like you're using hold structure instead of substructure. Hold Structure draws the points towards their original positions, whilst Sub structure allows them to drift from their original shape.
tyrok1
04-29-2009, 11:22 PM
Dude - I tried doing that exact same thing (just about the only difference is that I didn't round the corners on the cubes) probably about four years ago, but never could get it to work. Nice job!
evolross
05-04-2009, 02:19 PM
Well I know with mine I applied HardFX first then ClothFX.
That was it. I needed to apply HardFX first. Then I started tweaking my ClothFX settings and it's looking good. :jam:
Sampei
05-04-2009, 02:56 PM
very cool idea and application of dynamics :thumbsup:
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