animagicstudios
11-12-2008, 09:45 AM
HI I have been running screamernet for quite sometime now. It is great BUT since I upgraded from LW8.5 to LW9.5 I am having problems with the nodes saving back to my machine.
My network is just your basic workgroup no firewalls or norton or anything like that. I am all windows XP 32bit computers here. Funny thing is all the nodes will load all the images and objects and scenes fine without errors. When the nodes render the frame and says it is saving the frame back to my screamernet host machine the files do not show up. I know the nodes are getting all the files because it takes it a while to render. It would otherwise just render superfast and spit out either nothing or a blank frame.
I never had this problem when I was using LW 8.5 and the only change I made was upgrading lightwave to 9.5.
Anyone have any ideas? My lightwave 9.5 is running in XP Pro sp3 32bit.
Actually now that I am thinking about it I also upgraded to sp3 since the last time I redered on scremaernet...(not sure if that means anything)
I am pasting in what the node list was showing on just your most basic scene just one object in a scene no extra lights or anything. Alien01 is the name of my computer on the network that is running LW screamernet. It says it is saving the frame but it is not showing up on my host machine!
"LightWave ScreamerNet Node 1 ..."
LightWave x86 ScreamerNet Module (Build 1445)
CPU number: 1
sendack: Initializing
x86
Current directory is now "\\Alien01\ScreamerNet\".
LightWave command: wait.
sendack: Ready
LightWave command: init.
sendack: Initializing
x86
LightWave command: wait.
sendack: Ready
LightWave command: wait.
sendack: Ready
LightWave command: load.
sendack: Loading
Loading "Alien01:screamernet/Content/Scenes/test alien delete.lws".
Clearing scene
Loading settings
Pre-processing scene
Loading "Alien01:screamernet/Content/Objects/roswell.lwo"
Loading plug-in
Plug-in class "LightHandler" name "DistantLight" slot 1
Plug-in loaded
Loading plug-in
Plug-in class "CameraHandler" name "Classic" slot 1
Plug-in loaded
Validating scene
Preparing "Content/Objects/roswell.lwo"
Scene loaded.
LightWave command: wait.
sendack: Ready
LightWave command: render.
sendack: Rendering frame 1
Allocating frame buffers.
Allocating segment buffers.
Frame: 1.
Segment: 1/1.
Pass: 1/9.
Updating geometry.
Moving roswell.
Transforming coordinates.
Removing hidden polygons.
Sorting polygons.
Computing preliminary radiosity solution....
Rendering frame 1, segment 1/1, pass 1/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 2/9.
Rendering frame 1, segment 1/1, pass 2/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 3/9.
Rendering frame 1, segment 1/1, pass 3/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 4/9.
Rendering frame 1, segment 1/1, pass 4/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 5/9.
Rendering frame 1, segment 1/1, pass 5/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 6/9.
Rendering frame 1, segment 1/1, pass 6/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 7/9.
Rendering frame 1, segment 1/1, pass 7/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 8/9.
Rendering frame 1, segment 1/1, pass 8/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 9/9.
Rendering frame 1, segment 1/1, pass 9/9.
Rendering opaque polygons.
Integrating pixels.
Writing RGB image to \\Alien01\screamernet\screamer_save\alien0001.jpg.
Frame completed.
Last Frame Rendered: 1.
Rendering Time: 59.3 seconds.
Freeing segment buffers.
Freeing frame buffers.
LightWave command: wait.
sendack: Ready
any ideas? Thanks for your help in advance.
Cheers
My network is just your basic workgroup no firewalls or norton or anything like that. I am all windows XP 32bit computers here. Funny thing is all the nodes will load all the images and objects and scenes fine without errors. When the nodes render the frame and says it is saving the frame back to my screamernet host machine the files do not show up. I know the nodes are getting all the files because it takes it a while to render. It would otherwise just render superfast and spit out either nothing or a blank frame.
I never had this problem when I was using LW 8.5 and the only change I made was upgrading lightwave to 9.5.
Anyone have any ideas? My lightwave 9.5 is running in XP Pro sp3 32bit.
Actually now that I am thinking about it I also upgraded to sp3 since the last time I redered on scremaernet...(not sure if that means anything)
I am pasting in what the node list was showing on just your most basic scene just one object in a scene no extra lights or anything. Alien01 is the name of my computer on the network that is running LW screamernet. It says it is saving the frame but it is not showing up on my host machine!
"LightWave ScreamerNet Node 1 ..."
LightWave x86 ScreamerNet Module (Build 1445)
CPU number: 1
sendack: Initializing
x86
Current directory is now "\\Alien01\ScreamerNet\".
LightWave command: wait.
sendack: Ready
LightWave command: init.
sendack: Initializing
x86
LightWave command: wait.
sendack: Ready
LightWave command: wait.
sendack: Ready
LightWave command: load.
sendack: Loading
Loading "Alien01:screamernet/Content/Scenes/test alien delete.lws".
Clearing scene
Loading settings
Pre-processing scene
Loading "Alien01:screamernet/Content/Objects/roswell.lwo"
Loading plug-in
Plug-in class "LightHandler" name "DistantLight" slot 1
Plug-in loaded
Loading plug-in
Plug-in class "CameraHandler" name "Classic" slot 1
Plug-in loaded
Validating scene
Preparing "Content/Objects/roswell.lwo"
Scene loaded.
LightWave command: wait.
sendack: Ready
LightWave command: render.
sendack: Rendering frame 1
Allocating frame buffers.
Allocating segment buffers.
Frame: 1.
Segment: 1/1.
Pass: 1/9.
Updating geometry.
Moving roswell.
Transforming coordinates.
Removing hidden polygons.
Sorting polygons.
Computing preliminary radiosity solution....
Rendering frame 1, segment 1/1, pass 1/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 2/9.
Rendering frame 1, segment 1/1, pass 2/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 3/9.
Rendering frame 1, segment 1/1, pass 3/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 4/9.
Rendering frame 1, segment 1/1, pass 4/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 5/9.
Rendering frame 1, segment 1/1, pass 5/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 6/9.
Rendering frame 1, segment 1/1, pass 6/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 7/9.
Rendering frame 1, segment 1/1, pass 7/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 8/9.
Rendering frame 1, segment 1/1, pass 8/9.
Rendering opaque polygons.
Integrating pixels.
Pass: 9/9.
Rendering frame 1, segment 1/1, pass 9/9.
Rendering opaque polygons.
Integrating pixels.
Writing RGB image to \\Alien01\screamernet\screamer_save\alien0001.jpg.
Frame completed.
Last Frame Rendered: 1.
Rendering Time: 59.3 seconds.
Freeing segment buffers.
Freeing frame buffers.
LightWave command: wait.
sendack: Ready
any ideas? Thanks for your help in advance.
Cheers