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LazyCoder
03-06-2009, 05:45 PM
Hi,

I have 2 meshes, and a collider. The collider hits the first mesh (which is a whole bunch of chunks of rock or stone or whatever) which splits apart. The second mesh is a ground plane. I have the ground plane mesh set to be a collider of type 'plane'. The debris bounces off it just fine, but it never stops! It just keeps sliding along. I tried adjusting the parameters for the ground plane, but that either causes the debris to completely ignore the plane, or it makes it bounce off it extremely fast and cause Layout to lock up unless I hit abort really quick.

Just wondering if anybody knows what's going on and how I could fix it.

Thanks,
Trevor

Sekhar
03-06-2009, 05:55 PM
Add some friction on the second plane and see if that helps.

LazyCoder
03-06-2009, 07:02 PM
Well unfortunately that was one of the parameters that caused the debris to go skyrocketing so fast it made the computer crawl. Now I know it's not supposed to be doing that. Does anybody have any idea what might be causing that?

Sekhar
03-06-2009, 09:04 PM
Post your scene.

zapper1998
03-07-2009, 12:39 AM
there is something else u can do but right now i can not think of it....

i will think of it...

back in a few

LazyCoder
03-07-2009, 01:08 AM
there is something else u can do but right now i can not think of it....

i will think of it...

back in a few

Uh... ok...

Well, here's the scene file. I've taken out all the nonessentials (and I tested it, it still doesn't work in the same way it was before).

Surrealist.
03-07-2009, 01:59 AM
Have a look at this thread:

http://www.newtek.com/forums/showthread.php?t=89874&highlight=jitter

Sekhar
03-07-2009, 02:18 AM
I looked at your scene. For GroundPlane, make the collision type "Object" and set Bounce/Bind power to 120% or so (100% is no bounce, so add to it), and it'll be fine.

LazyCoder
03-07-2009, 01:57 PM
I looked at your scene. For GroundPlane, make the collision type "Object" and set Bounce/Bind power to 120% or so (100% is no bounce, so add to it), and it'll be fine.

It's working perfectly now! Thanks Sekhar! :D