LazyCoder
03-06-2009, 05:45 PM
Hi,
I have 2 meshes, and a collider. The collider hits the first mesh (which is a whole bunch of chunks of rock or stone or whatever) which splits apart. The second mesh is a ground plane. I have the ground plane mesh set to be a collider of type 'plane'. The debris bounces off it just fine, but it never stops! It just keeps sliding along. I tried adjusting the parameters for the ground plane, but that either causes the debris to completely ignore the plane, or it makes it bounce off it extremely fast and cause Layout to lock up unless I hit abort really quick.
Just wondering if anybody knows what's going on and how I could fix it.
Thanks,
Trevor
I have 2 meshes, and a collider. The collider hits the first mesh (which is a whole bunch of chunks of rock or stone or whatever) which splits apart. The second mesh is a ground plane. I have the ground plane mesh set to be a collider of type 'plane'. The debris bounces off it just fine, but it never stops! It just keeps sliding along. I tried adjusting the parameters for the ground plane, but that either causes the debris to completely ignore the plane, or it makes it bounce off it extremely fast and cause Layout to lock up unless I hit abort really quick.
Just wondering if anybody knows what's going on and how I could fix it.
Thanks,
Trevor