01-21-2009, 01:10 PM
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#1
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Valiant Knight
Join Date: Feb 2003
Location: Leamington Spa, England
Posts: 10,838
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Video Tutorial: Exploring the SSS2 Node Shader
(Originally posted in 9.6 OB forum, now that 9.6 is released putting it here for all)
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I was having a go at re-creating the ZBrush Red Wax shader because it looks so cool ( results here) using the SSS2 shader. The documentation for this node failed to mention some important information, essentially what the 'Forward Color' and 'Backward Color' actually refer to.
So after much playing about and testing, I discovered what they actually do (probably obvious to some, but wasn't to me!)
As usual, I decided to do a video to explain my results.
Quicktime H.264 (13mins, 20.2MB RAR Archive)
Video Tutorial: Exploring the SSS2 Node Shader
Cheers
Matt
Last edited by Matt; 01-21-2009 at 02:14 PM.
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Matt is offline
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01-21-2009, 01:17 PM
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#2
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I'm not a squirrel!
Join Date: Oct 2007
Location: Italy
Posts: 882
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Sweet!!!
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Mitja is offline
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01-22-2009, 08:48 AM
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#3
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Dumb Bunny
Join Date: Oct 2008
Location: Springboro, OH
Posts: 136
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That was a great node tutorial. I appreciated the level of explanation. Any chance you could provide a link to other tuts.; or do I have to sort through your 7139 posts? Thanks.
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Rabbitpenny is offline
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01-22-2009, 08:50 AM
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#4
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Dumb Bunny
Join Date: Oct 2008
Location: Springboro, OH
Posts: 136
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Excuse me. 7319 posts!
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Rabbitpenny is offline
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01-22-2009, 01:18 PM
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#5
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Valiant Knight
Join Date: Feb 2003
Location: Leamington Spa, England
Posts: 10,838
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Video Tutorials Thus Far ...
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Matt is offline
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01-22-2009, 01:21 PM
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#6
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Valiant Knight
Join Date: Feb 2003
Location: Leamington Spa, England
Posts: 10,838
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It's interesting, I always thought I'd done more than that, but it makes me realise just how prolific William Vaughan is! He's done hundreds!
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Matt is offline
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01-22-2009, 08:58 PM
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#7
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Dumb Bunny
Join Date: Oct 2008
Location: Springboro, OH
Posts: 136
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Thanks Matt. Great video tutorials. Look foreward to more,
Dan
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Rabbitpenny is offline
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01-23-2009, 07:17 AM
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#8
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Lightwave junkie
Join Date: Jun 2005
Location: Reading UK
Posts: 2,126
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Your getting good at these tuts - keep it up!
Who do I have to bribe to get me a copy of that colour picker - I need it today!
I hope it will be 64 bit too...
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stevecullum is offline
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01-23-2009, 09:21 AM
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#9
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Valiant Knight
Join Date: Feb 2003
Location: Leamington Spa, England
Posts: 10,838
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Quote:
Originally Posted by stevecullum
I hope it will be 64 bit too...
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Yep, it will be, that's what I'm using in the video!
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Matt is offline
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01-23-2009, 10:15 AM
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#10
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Lightwave junkie
Join Date: Jun 2005
Location: Reading UK
Posts: 2,126
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Quote:
Originally Posted by Matt
Yep, it will be, that's what I'm using in the video!
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Awesome!
Can't wait until it comes out. I'm jumping between 3 different colour pickers right now to satisfy needs. This will stop all that nonsense!
Any idea of ETA?
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stevecullum is offline
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02-09-2009, 01:27 PM
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#11
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Pedro Amaro Santos
Join Date: May 2006
Location: Portugal
Posts: 1,515
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Ty very much matt
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probiner is offline
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03-12-2009, 06:33 PM
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#12
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?
Join Date: Mar 2005
Location: Australia
Posts: 62
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Big thankyou Matt !
Really enjoyed your vids and have learned heaps from them.
Very nice of you to share your knowledge and time.
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zed1000 is offline
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03-17-2009, 07:50 PM
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#13
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Dismember
Join Date: Feb 2003
Location: Venice Ca
Posts: 7,230
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Thanks Matt!
__________________
Confirmed -
No Weapons of Mass Destruction
or links to Al Queda or 9/11. (Sep. 2003)
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toby is offline
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06-15-2010, 08:40 PM
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#14
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Registered User
Join Date: Oct 2005
Location: Los Angeles
Posts: 1,849
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I was just looking at SS2 for the first time and the tut here does not seem correct about the Background Amount and color having to do with a rear light.
At 8:40 in the QT, you seem to be saying the blue illumination within the surface is coming from the back light. But I get the exact same level of blue illumination even if I move the rear light, change the intensity or color of the light, or even disable all lights(?). The blue Background Amount appears to have nothing to do with the lights at all.
I dont get why there are color values in the SSS shader. Seems that any SSS color should be a result of the combination of surface color and light color. What do the Forward and Backward color have to do with anything?
Last edited by Mr Rid; 06-15-2010 at 08:42 PM.
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Mr Rid is offline
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10-24-2009, 02:21 PM
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#15
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Newbie Member
Join Date: Nov 2004
Location: Southern Fried
Posts: 96
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Links are all dead..
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3djock is offline
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