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Old 11-08-2009, 03:32 PM   #61
Cageman
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Check out Janus as well. Janus+exrTrader+Fusion = love it!

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Old 11-08-2009, 03:33 PM   #62
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Okay. Looks like I AM the genius!

By the way - never upgraded to Vista - still on XP64.
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Old 11-08-2009, 03:35 PM   #63
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Quote:
Originally Posted by Cageman View Post
Check out Janus as well. Janus+exrTrader+Fusion = love it!

Yeah, I think I'm going to have to get Janus since Passport doesn't work with 9.6. We've got Digital Fusion 4 - upgrading to Fusion6 is just WAY too much at the moment. For our simple project, we'll have to stick with After FX CS4.

And thanks again for the Janus -exrTrader tutes!
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Old 11-10-2009, 12:26 PM   #64
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Well it was never intended to completely replace the entire break out process. It was to simplify it partially while opening up more things in compositing and reduce the amount of clutter in file management. I love the fact that exrTrader will save to either individual files for each buffer or inside of a single exr layered file, but now also supports a mix of both AND, AND! it also will allow you to create your folder names automatically, which is super handy. What used to take 5 scenes in some cases would take 3 in most situations. Now with the refraction buffer + alpha it makes life a lot easier. But it's still not a total solution as you know. Still it's an awesome tool and it really does make things a lot easier and introduced the ability to increase the quality of the composites. Of course that assumes the compositor knows what they are doing with the material that comes out of render and that was highly questionable at times.
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Old 11-15-2009, 09:56 AM   #65
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Ok... I have looked through the videos now. Pretty cool stuff, and the trick with DP Domelight is something I have to try myself. However, I'm not that impressed with the renderspeeds and there are certanly ways to make things render alot quicker, especially when rendering with motionblur. I'm certain that you know about this, so this isn't me trying to tell you how to make things go quicker; what I am saying is that it would be great if a future video would show the rest of the world how quickly things can be rendered if optimized.



Here is also where I think you would start to like Janus very, very much, since, from within a single scenefile, you can setup passes that have different settnigs on AA and motionblur. Lets say that one pass really benefits from being rendered with PRMBlur (a high speed ship passing by uplcose to the camera), while another pass would benefit from being rendered to exrTrader motionvectors (slower moving ships in the background) and make those sing later on in the compositing application (yes it works).

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