Go Back   NewTek Discussions > LightWave 3D Support > General Support

Reply
 
Thread Tools Display Modes
Old 01-01-2010, 08:20 AM   #1
Rich-Potter
Newbie Member
 
Join Date: May 2009
Location: Goteborg
Posts: 26
OBJ export issue - mesh distortion.

Hi,

Happy new year and all that

I'm having some issues getting obj and lwo files exported from LW to open again, even in lightwave.

I am creating the objects in Lightwave 9.6 and exporting them as .obj files, these files open successfully in poser and in hexagon



However when I re-open the object in lightwave I get the following.



and in Vue



Ive tried to work around this by exporting it from hexagon as an OBJ but when I try and open them in vue I get the following error message.



In Lightwave the deformations are gone and the model is ok.

I have tried this on my desktop computer and my laptop with the same results both time (trying to see if it was a driver issue/bad install etc etc)

I also have tried this with a LWO file directly from lightwave, the results where different as in it loads into vue, but the uv file is completely wrecked/not read properly. Initially I thought this was due to it being tripled when it was brought into vue, so I tripled my model in Lightwave and redid the uv maps/colour maps etc but the issue still remains, the image in the link below shows the difference between the two models.



Here is the mesh and a reduced size uv map.





Anyone have any ideas whats going wrong?

Thanks for your help

Last edited by Rich-Potter; 01-01-2010 at 08:22 AM.
Rich-Potter is offline   Reply With Quote
Old 01-01-2010, 09:12 AM   #2
Kuzey
Registered User
 
Kuzey's Avatar
 
Join Date: Feb 2003
Location: Melbourne
Posts: 4,086
Try selecting the front wall of the house, cut it and paste it back in..without merging points.....see if that helps.

Kuzey
Kuzey is offline   Reply With Quote
Old 01-01-2010, 09:28 AM   #3
Rich-Potter
Newbie Member
 
Join Date: May 2009
Location: Goteborg
Posts: 26
you absolute legend...

Thank you so much i've spent like a full day messing about with this hah
Rich-Potter is offline   Reply With Quote
Old 01-01-2010, 10:29 AM   #4
JohnMarchant
Oh Its Monday Again !!!!!
 
JohnMarchant's Avatar
 
Join Date: Mar 2003
Location: Swanland, East Riding of Yorkshire,UK
Posts: 1,273
Whats your smoothing level looks like it might be to high, also try merging polys as well
__________________
United Kingdom Independence Party
JohnMarchant is offline   Reply With Quote
Old 01-01-2010, 01:49 PM   #5
Kuzey
Registered User
 
Kuzey's Avatar
 
Join Date: Feb 2003
Location: Melbourne
Posts: 4,086
haha....it's something I remembered about Poser 4.

To get a straight edge on corners, you had to cut and paste the polygons before exporting them as obj's...otherwise, it would look awful in Poser.

Glad it worked

Kuzey
Kuzey is offline   Reply With Quote
Old 01-01-2010, 01:52 PM   #6
Rich-Potter
Newbie Member
 
Join Date: May 2009
Location: Goteborg
Posts: 26
curiously it was only poser and hex it worked in!! 3D programs are wierd :P

John - ideally there didnt want to be any smoothing on, so thats probably another issue, thanks for the tip, i'll have two places to look next time
Rich-Potter is offline   Reply With Quote
Old 01-01-2010, 02:36 PM   #7
JohnMarchant
Oh Its Monday Again !!!!!
 
JohnMarchant's Avatar
 
Join Date: Mar 2003
Location: Swanland, East Riding of Yorkshire,UK
Posts: 1,273
Try using DAZ studio, its free and can import cr2, pp2 and obj files and probably does a better export for LW than Poser, i only use poser for characters with bones.
__________________
United Kingdom Independence Party
JohnMarchant is offline   Reply With Quote
Old 03-29-2010, 09:27 AM   #8
BlueTarga
Registered User
 
Join Date: Aug 2006
Location: Sugar Land, TX
Posts: 4
I have run into this same issue with the export, but it has nothing to do with UV mesh distortion. My geometry is more of a tube so it requires a level of smoothing, but at much lower settings -- around 36 or 42, to create hard creases where i need them. When i export from LW with the correct settings and import into the software I am using it for, the mesh looks horrible. After re-opening the obj file in LW, i see that all textures have "smoothing" after the original surface name and it is calling upon a normal map for smoothing. What gives???

Are there some sort of settings to tweak for this exporter? What is the easiest way to get the smoothing that i want exported??

--First image is original lwo with setting i would like -- Second, re-imported obj--
Attached Thumbnails
Click image for larger version

Name:	Picture 80.png
Views:	32
Size:	279.1 KB
ID:	83560   Click image for larger version

Name:	Picture 81.png
Views:	35
Size:	394.0 KB
ID:	83561  
BlueTarga is offline   Reply With Quote
Old 03-29-2010, 03:56 PM   #9
Kuzey
Registered User
 
Kuzey's Avatar
 
Join Date: Feb 2003
Location: Melbourne
Posts: 4,086
Looks like the same issue to me...have you tired my first suggestion, cutting and pasting the polygons you want to have an hard edge to?

For example in the image, the areas coloured red and yellow would be selected and then cut as one object and then pasted back.

Kuzey
Attached Thumbnails
Click image for larger version

Name:	cuts.jpg
Views:	23
Size:	48.0 KB
ID:	83573  
Kuzey is offline   Reply With Quote
Old 03-29-2010, 04:22 PM   #10
BlueTarga
Registered User
 
Join Date: Aug 2006
Location: Sugar Land, TX
Posts: 4
Kuzey,
Ha, yes that is the process that I am going through right now.
I think this is going to work for me -- just a huge pain.
Thanks for the response!
BlueTarga is offline   Reply With Quote
Old 03-29-2010, 04:26 PM   #11
probiner
Pedro Amaro Santos
 
probiner's Avatar
 
Join Date: May 2006
Location: Portugal
Posts: 1,515
Go to the Surface Editor, and see if there's anything in "vertex normal map" (bottom of basic tab). Unselect the map if there is one and see if it's at taste.
Cheers
probiner is offline   Reply With Quote
Old 03-29-2010, 04:36 PM   #12
Kuzey
Registered User
 
Kuzey's Avatar
 
Join Date: Feb 2003
Location: Melbourne
Posts: 4,086
Quote:
Originally Posted by BlueTarga View Post
Kuzey,
Ha, yes that is the process that I am going through right now.
I think this is going to work for me -- just a huge pain.
Thanks for the response!
It would have been easier if each of those had a different surface name, instead of having to do it manually.
Unfortunately, I don't think there is a plugin that would automate the process...would have been cool.

Best of luck!

Kuzey
Kuzey is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 10:50 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Copyright 2000-2007, NewTek