Go Back   NewTek Discussions > LightWave 3D Support > General Support

Reply
 
Thread Tools Display Modes
Old 11-11-2009, 01:21 AM   #1
Johnny
uh..
 
Johnny's Avatar
 
Join Date: Feb 2003
Location: Seattle, WA
Posts: 1,631
particles still visible in scene after their "death"

I have a scene which uses particles, which are still visible long after emitter stops emitting and long after their +/– life time has expired.

The render times are killing me. The typical render time for most of the frames with particles is 5 minutes. Some of the frames with particles are 16 hours!

Shutting off hypervoxels remedies the render time problem, but I'm not getting truthful information: my particles' property settings say they should all be dead and gone by frame 60, yet I still see them at frame 150 in test renders!!

So, if I shut off the hypervoxels for those emitters, I'll see a sudden disappearance of particles that won't look right.

It has been brutal developing this scene. Testing has taken days because of mystery astronomical render times and need to troubleshoot their cause.

I could really use some help making these particles behave themselves, and to obey the values I've typed into their properties settings.

Thank you,

J
__________________
_______________________________________
Discuss sustainability at www.ThinkPlan.org
Johnny is offline   Reply With Quote
Old 11-11-2009, 08:59 AM   #2
WCameron
Dance Commander
 
WCameron's Avatar
 
Join Date: Feb 2003
Location: Cameron
Posts: 446
Have you done any tweeking to the Particles then forgot to recalculate maybe?

Worse comes to worse, you can manually Delete specific particles at specific frames using the EDIT tab on the Particle Emitter. Just click on the particle you want gone and push the Delete button.

- Will.
__________________
"All those with Psychokinesis, raise my hand."
- The Doctor.
The Room With No Doors
by Kate Orman.
WCameron is offline   Reply With Quote
Old 11-11-2009, 10:03 AM   #3
Johnny
uh..
 
Johnny's Avatar
 
Join Date: Feb 2003
Location: Seattle, WA
Posts: 1,631
Quote:
Originally Posted by WCameron View Post
Have you done any tweeking to the Particles then forgot to recalculate maybe?

Worse comes to worse, you can manually Delete specific particles at specific frames using the EDIT tab on the Particle Emitter. Just click on the particle you want gone and push the Delete button.

- Will.

how would I recalculate particles?

Is this some button you click to make sure particle behavior is updated to reflect changes you make in emitter property settings?

J
__________________
_______________________________________
Discuss sustainability at www.ThinkPlan.org
Johnny is offline   Reply With Quote
Old 11-11-2009, 10:33 AM   #4
shrox
The "Prima Donna"
 
shrox's Avatar
 
Join Date: Aug 2006
Location: Pagosa Springs, Colorado
Posts: 2,517
Quote:
Originally Posted by Johnny View Post
how would I recalculate particles?

Is this some button you click to make sure particle behavior is updated to reflect changes you make in emitter property settings?

J
The "Calculate" button on the right side of the object properties window under the "Dynamics" tab.
__________________
shrox
-----------------------
www.shrox.com
-----------------------
Oh, frak.
shrox is online now   Reply With Quote
Old 11-11-2009, 12:04 PM   #5
Johnny
uh..
 
Johnny's Avatar
 
Join Date: Feb 2003
Location: Seattle, WA
Posts: 1,631
Quote:
Originally Posted by shrox View Post
The "Calculate" button on the right side of the object properties window under the "Dynamics" tab.

yep...there it is.

Many thanks to you and to WCameron!!!

Do I have to recalculate for *every* emitter in the scene, or does it recalculate any/all particles in the scene?

and, provided I don't change the particles, will any scene I make by Save As also have it's particles recalculated, or do I do this every time before hitting F10?

J
__________________
_______________________________________
Discuss sustainability at www.ThinkPlan.org

Last edited by Johnny; 11-11-2009 at 12:11 PM.
Johnny is offline   Reply With Quote
Old 11-11-2009, 08:23 PM   #6
Johnny
uh..
 
Johnny's Avatar
 
Join Date: Feb 2003
Location: Seattle, WA
Posts: 1,631
I probably answered my own questions...have LW blasting away calculating particle information right now...4 emitters, 480 frames...lotsa chair time.


again, thanks for information about this!

J
__________________
_______________________________________
Discuss sustainability at www.ThinkPlan.org
Johnny is offline   Reply With Quote
Old 11-12-2009, 01:05 PM   #7
Johnny
uh..
 
Johnny's Avatar
 
Join Date: Feb 2003
Location: Seattle, WA
Posts: 1,631
OK...after a day of non stop processing, this procedure is failing.

It initiates just fine, but either aborts or gets stuck in beachball land more often than it completes the calcs.

To me, it seems that my scene has vastly exceeded Lightwave's ability to manage it.

I have 6GB of RAM, so I don't believe it's a resource issue.

Any thoughts?

I'm leaning toward dumbing down the scene to one without particles, but I'm wide open to suggestions.

particles seem to be *VERY* expensive in terms of CPU time.

thank you for any help and input.

J
__________________
_______________________________________
Discuss sustainability at www.ThinkPlan.org
Johnny is offline   Reply With Quote
Old 11-12-2009, 04:38 PM   #8
shrox
The "Prima Donna"
 
shrox's Avatar
 
Join Date: Aug 2006
Location: Pagosa Springs, Colorado
Posts: 2,517
Quote:
Originally Posted by Johnny View Post
OK...after a day of non stop processing, this procedure is failing.

It initiates just fine, but either aborts or gets stuck in beachball land more often than it completes the calcs.

To me, it seems that my scene has vastly exceeded Lightwave's ability to manage it.

I have 6GB of RAM, so I don't believe it's a resource issue.

Any thoughts?

I'm leaning toward dumbing down the scene to one without particles, but I'm wide open to suggestions.

particles seem to be *VERY* expensive in terms of CPU time.

thank you for any help and input.

J
What is your segment memory limit set to?
__________________
shrox
-----------------------
www.shrox.com
-----------------------
Oh, frak.
shrox is online now   Reply With Quote
Old 11-12-2009, 04:41 PM   #9
shrox
The "Prima Donna"
 
shrox's Avatar
 
Join Date: Aug 2006
Location: Pagosa Springs, Colorado
Posts: 2,517
Quote:
Originally Posted by Johnny View Post
I probably answered my own questions...have LW blasting away calculating particle information right now...4 emitters, 480 frames...lotsa chair time.


again, thanks for information about this!

J
I have a scene with 5 emitters with about 30,000 particles each and 480 frames. It will even run in preview.
__________________
shrox
-----------------------
www.shrox.com
-----------------------
Oh, frak.
shrox is online now   Reply With Quote
Old 11-12-2009, 05:23 PM   #10
Johnny
uh..
 
Johnny's Avatar
 
Join Date: Feb 2003
Location: Seattle, WA
Posts: 1,631
Quote:
Originally Posted by shrox View Post
what is your segment memory limit set to?
1024mb.

J
__________________
_______________________________________
Discuss sustainability at www.ThinkPlan.org
Johnny is offline   Reply With Quote
Old 11-12-2009, 05:25 PM   #11
Johnny
uh..
 
Johnny's Avatar
 
Join Date: Feb 2003
Location: Seattle, WA
Posts: 1,631
Quote:
Originally Posted by shrox View Post
I have a scene with 5 emitters with about 30,000 particles each and 480 frames. It will even run in preview.
You're running it on PC?

J
__________________
_______________________________________
Discuss sustainability at www.ThinkPlan.org
Johnny is offline   Reply With Quote
Old 11-12-2009, 05:35 PM   #12
shrox
The "Prima Donna"
 
shrox's Avatar
 
Join Date: Aug 2006
Location: Pagosa Springs, Colorado
Posts: 2,517
Quote:
Originally Posted by Johnny View Post
You're running it on PC?

J
Yes, this test right here. There is a hiccup in the HVs, it is just test.

http://www.newtek.com/forums/attachm...3&d=1257882071
__________________
shrox
-----------------------
www.shrox.com
-----------------------
Oh, frak.
shrox is online now   Reply With Quote
Old 11-12-2009, 05:39 PM   #13
Johnny
uh..
 
Johnny's Avatar
 
Join Date: Feb 2003
Location: Seattle, WA
Posts: 1,631
Quote:
Originally Posted by shrox View Post
Yes, this test right here. There is a hiccup in the HVs, it is just test.

http://www.newtek.com/forums/attachm...3&d=1257882071
ahh....well, I'm on mac OSX...wonder if that explains the issue.
__________________
_______________________________________
Discuss sustainability at www.ThinkPlan.org
Johnny is offline   Reply With Quote
Old 11-13-2009, 01:02 AM   #14
WCameron
Dance Commander
 
WCameron's Avatar
 
Join Date: Feb 2003
Location: Cameron
Posts: 446
How complicated is your scene? more than one emitter? if its borking on the emitter calculations, and there are more than one, bake the Calc to a PFX file one emitter at a time, clear the scene, load in the original and reapply the pfx files to each emitter. that way the calculations are cached to a file.

- Will.
__________________
"All those with Psychokinesis, raise my hand."
- The Doctor.
The Room With No Doors
by Kate Orman.
WCameron is offline   Reply With Quote
Old 11-13-2009, 06:53 PM   #15
Johnny
uh..
 
Johnny's Avatar
 
Join Date: Feb 2003
Location: Seattle, WA
Posts: 1,631
Quote:
Originally Posted by WCameron View Post
How complicated is your scene? more than one emitter? if its borking on the emitter calculations, and there are more than one, bake the Calc to a PFX file one emitter at a time, clear the scene, load in the original and reapply the pfx files to each emitter. that way the calculations are cached to a file.

- Will.

this partic scene, I have 4 or 5 emitters.

I don't believe it's complicated...

thank you for that suggestion I have another particles scene which could benefit.

J
__________________
_______________________________________
Discuss sustainability at www.ThinkPlan.org
Johnny is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 06:59 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Copyright 2000-2007, NewTek