07-23-2009, 02:24 PM
|
#1
|
|
Mister
Join Date: Jun 2006
Location: Edinburgh
Posts: 3,402
|
Speed Modeling Challenge #48 - Explosives
Speed Modeling Challenge #48 - Explosives
--------------------------------------------------------------------------------
************************************************** *******
Rules:
1: Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential.
How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2: Post a render of your model (min 800x600 pixels) in this thread with a wireframe.
3: LightWave should be used for modelling. 3rd party Plug ins are allowed.
4: You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5: Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
**Please mention whether or not you would be happy to share the model.**
************************************************** *******
Subject - Explosives
Anyhing that goes bang basically.
Bombs, missiles, rockets, fireworks, mines, grenades. Go for it!
Time Limit - 60 minutes
Deadline - Wednesday 29 July 2200 GMT
|
|
Iain is offline
|
|
07-23-2009, 02:40 PM
|
#2
|
|
Super Member
Join Date: Sep 2007
Location: Massachusetts
Posts: 1,529
|
<drool...>
|
|
Nangleator is offline
|
|
07-23-2009, 02:59 PM
|
#3
|
|
Working Monkey
Join Date: Jul 2003
Location: Luebeck, Germany
Posts: 1,842
|
cool theme!
googling for it will soon get you some black suits at the front door I guess...
__________________
Meaningful signature.
|
|
StereoMike is offline
|
|
07-23-2009, 05:07 PM
|
#4
|
|
Stuck in a very big cube
Join Date: Aug 2007
Location: England
Posts: 114
|
tick tick tick tick....
|
|
Waves of light is offline
|
|
07-23-2009, 05:10 PM
|
#5
|
|
Pedro Amaro Santos
Join Date: May 2006
Location: Portugal
Posts: 1,515
|
Super Cheesy (especially the worms and instancing) i know, but it was the only idea i had. I never modeled like this, with a chronometer. I used tools i never use normally LOL. When you're stressed up, everything goes
Glad to participate here :P
Render and Wireframe ( no time for cleanup :P)
Cheers
Last edited by probiner; 07-23-2009 at 06:39 PM.
Reason: Correcting Text, Crap 800x600 minimum
|
|
probiner is offline
|
|
07-24-2009, 01:00 AM
|
#6
|
|
Who turned out the lights
Join Date: Apr 2008
Location: London
Posts: 585
|
Haha, I love it, great idea probiner!
I always miss these, so I thought I'd get in early with this, and also before anyone nabbed it!
The usual full hour for modelling, and for setting up the render, don't ask.
 
__________________
Sentenced to 310 years for crimes against modelling and rendering.
|
|
Oedo 808 is offline
|
|
07-24-2009, 02:34 AM
|
#7
|
|
2D is so Flat!
Join Date: Dec 2006
Location: Boca Raton, Florida, USA
Posts: 610
|
30 mins modeling 45 texture and lighting I kept this one simple ill make another this week.
Bomb - omb
__________________
Oobievision
|
|
oobievision is offline
|
|
07-24-2009, 02:39 AM
|
#8
|
|
Pedro Amaro Santos
Join Date: May 2006
Location: Portugal
Posts: 1,515
|
Quote:
Originally Posted by Oedo 808
Haha, I love it, great idea probiner!
I always miss these, so I thought I'd get in early with this, and also before anyone nabbed it!
The usual full hour for modelling, and for setting up the render, don't ask. 
|
S**T, your model looks preety serious man... Wich one to cut first? red... black... red...
Oh crap...
|
|
probiner is offline
|
|
07-24-2009, 01:33 PM
|
#9
|
|
Mister
Join Date: Jun 2006
Location: Edinburgh
Posts: 3,402
|
Cracking start fellas. That's a beaut, oedo!
|
|
Iain is offline
|
|
07-24-2009, 01:34 PM
|
#10
|
|
Super Member
Join Date: Sep 2007
Location: Massachusetts
Posts: 1,529
|
31 minutes modeling. 10 minutes surfacing, lighting, rendering.
3x timelapse here.
|
|
Nangleator is offline
|
|
07-24-2009, 01:41 PM
|
#11
|
|
Pixel Pit Bull
Join Date: Sep 2007
Location: Oak Park, IL
Posts: 797
|
Quote:
Originally Posted by Oedo 808
Haha, I love it, great idea probiner!
I always miss these, so I thought I'd get in early with this, and also before anyone nabbed it!
The usual full hour for modelling, and for setting up the render, don't ask.
Attachment 75609Attachment 75610Attachment 75611
|
Awesome model and a render to match! Well done! I might have time for this one - hopefully.
__________________
Blog
Specs:
Desktop: Q6600 Quad 2.4 ghz, 8GB, 8800 1Gb, Vista Ultimate x64
Laptop: Core 2 Duo, 2GB, ATI craptastic video card, XP
and some funny looking Mac's that I don't know much about.
|
|
RollerJesus is offline
|
|
07-24-2009, 02:02 PM
|
#12
|
|
Blank
Join Date: Apr 2003
Location: Stamford, CT
Posts: 1,575
|
Oedo, you beat me to it  Much nicer that what I would have done anyway.
|
|
art is offline
|
|
07-24-2009, 04:07 PM
|
#13
|
|
Blank
Join Date: Apr 2003
Location: Stamford, CT
Posts: 1,575
|
A naval mine. No texturing yet. It took me about 55 minutes of modeling.
|
|
art is offline
|
|
07-24-2009, 04:23 PM
|
#14
|
|
Purveyor of Free Models
Join Date: Feb 2006
Location: Galway, Ireland
Posts: 971
|
Great work guys
A sea mine from me, around 20 min
Edit- Same as art, didn't see yours before I posted, mine probably doesn't bare much relation to the real thing though
Last edited by R.Feeney; 07-24-2009 at 04:26 PM.
Reason: I failed my perception roll
|
|
R.Feeney is offline
|
|
07-24-2009, 04:24 PM
|
#15
|
|
M.I.A.
Join Date: Jan 2005
Location: Austin
Posts: 2,960
|
Too bad I suck at texturing.. I'd model a bowl of chili.
__________________
Playing guitar is an endless process of running out of fingers.
|
|
Hopper is online now
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -5. The time now is 10:47 AM.
|