01-08-2010, 05:40 AM
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#1
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obfuscated SDK hacker
Join Date: Feb 2003
Location: Stuttgart, Germany
Posts: 10,983
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ANN: Free db&w Tools V1.5 released
We've just (finally!) released db&w Tools V1.5.
Changes since the last release: - Added Sequencer node
- Added "Revenge of the Lenscap" image viewer (Please be careful with that one!)
- various extensions to existing nodes
- various bug fixes
- added on-line documentation at http://www.db-w.com/content/view/137/
One of the various extensions is the global illumination output available in the Single Light Lambert node.
The Sequencer node is extremely hand in conjunction with the outputs available in the Extended Spot Info to producer per surface/object/item mattes... or basically output any value between 0 and 1 depending on IDs to be re-used later (i.e. as a gradient input).
More information is available in the on-line docs.
Cheers,
Mike
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Lightwolf is offline
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01-08-2010, 05:52 AM
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#2
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archvizwaver
Join Date: Mar 2003
Location: berlin - germany
Posts: 1,598
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 thanks again for coding this gem!
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3dworks is online now
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01-08-2010, 06:17 AM
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#3
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Member
Join Date: Jan 2003
Location: Paris - France
Posts: 170
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thank you for this release!
and thank you again for your card i received by postmail ! nice attention to your customers
best wishes to you and db&w !!
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eben is offline
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01-08-2010, 06:22 AM
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#4
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obfuscated SDK hacker
Join Date: Feb 2003
Location: Stuttgart, Germany
Posts: 10,983
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Quote:
Originally Posted by eben
best wishes to you and db&w !!
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Thank you
We just hope that our cards made it to the US as well, as we got no feedback at all from across the pond...
Cheers,
Mike
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Lightwolf is offline
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01-08-2010, 07:30 AM
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#5
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Super Member
Join Date: Apr 2005
Location: Valencia
Posts: 2,398
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Thanks you Mike, and Happy New Year (I know with a delay)
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dballesg is online now
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01-08-2010, 08:20 AM
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#6
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Super Member
Join Date: Mar 2003
Location: Chicago
Posts: 513
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Quote:
Originally Posted by Lightwolf
Thank you
We just hope that our cards made it to the US as well, as we got no feedback at all from across the pond...
Cheers,
Mike
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I got my card. Thanks a bunch. I look for it every year. 
And thanks for the plug-ins!
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nemac4 is offline
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01-08-2010, 08:22 AM
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#7
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obfuscated SDK hacker
Join Date: Feb 2003
Location: Stuttgart, Germany
Posts: 10,983
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Quote:
Originally Posted by nemac4
I got my card. Thanks a bunch. I look for it every year. 
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Yay, we have a confirmed impact
Quote:
Originally Posted by nemac4
And thanks for the plug-ins!
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You're welcome
@David: Isn't 2010 almost over by now? Happy 2011!
Cheers,
Mike
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Lightwolf is offline
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01-08-2010, 02:21 PM
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#8
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Registered CORE user
Join Date: Sep 2003
Location: USA
Posts: 4,130
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Quote:
Originally Posted by nemac4
I got my card. Thanks a bunch. I look for it every year. 
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Mine too - Virginia.
2010 better NOT be over. I need business to pick up ASAP!
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Megalodon is offline
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01-09-2010, 05:25 PM
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#9
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Riff Masteroff
Join Date: Mar 2003
Location: Arlington, VA
Posts: 414
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Quote:
Originally Posted by Lightwolf
Thank you
We just hope that our cards made it to the US as well, as we got no feedback at all from across the pond...
Cheers,
Mike
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Well, I did thank you and wished you happy holidays. That was on #lw3d (freenode). But, of course, you deserve another:
Thank you!!
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Riff_Masteroff is offline
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01-10-2010, 04:11 PM
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#10
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Mumbler
Join Date: Feb 2003
Location: Melbourne
Posts: 538
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Wow - more free tools. Cheers a bunch Mike & team 
Just have to save up for Infinimap & my db&w collection will be complete
PS: I can confirm another sighting of a db&w impact down under, Made it safe and sound (but to an old address of mine so took a while to get routed to me) Thanks Dagmar & Mike & a happy new year to you & your team from a balmy/sweltering 43deg. Melbourne.
adk.
Last edited by adk; 01-10-2010 at 04:54 PM.
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adk is offline
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01-10-2010, 04:13 PM
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#11
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obfuscated SDK hacker
Join Date: Feb 2003
Location: Stuttgart, Germany
Posts: 10,983
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Quote:
Originally Posted by adk
PS: I can confirm another sighting of a db&w impact down under, Made it safe and sound (but to an old address of mine so took a while to get routed to me) Thanks Dagmar & Mike & a happy new year to you & your team from a balmy/sweltering 43deg. Melbourne.
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Thanks a lot 
By the way, it would help us (and you I suppose) if you could send us your new address for the end of this year
Cheers,
Mike
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Lightwolf is offline
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01-08-2010, 10:14 AM
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#12
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Super Member
Join Date: Nov 2003
Posts: 1,096
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Wow that gamma admjustment pixel filter could be an absolute godsend! That's going to make working in LCS a huge improvement!
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Tobian is online now
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01-08-2010, 11:10 AM
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#13
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obfuscated SDK hacker
Join Date: Feb 2003
Location: Stuttgart, Germany
Posts: 10,983
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Quote:
Originally Posted by Tobian
Wow that gamma admjustment pixel filter could be an absolute godsend! That's going to make working in LCS a huge improvement!
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Which was pretty much the only reason to add it... and since it's just re-used code... *pffff*
Cheers,
Mike
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Lightwolf is offline
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01-08-2010, 12:22 PM
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#14
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Super Member
Join Date: Nov 2003
Posts: 1,096
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Hehe yeah but it's seriously useful! NT should have done an implementation themselves!
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Tobian is online now
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01-08-2010, 06:26 PM
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#15
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Electron wrangler
Join Date: Aug 2007
Location: San Jose, CA
Posts: 957
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Mike, Any idea when UB 64-bit versions will be available for the plugins?
(edit) Also, any word on when latest DP lights, nodes, etc. will be UB-ified?
__________________
John W.
UB on MacPro(4P/10.6.4),8GB,ATI HD X4870
"Sir, that stolen lemur bit one of your prostitutes right in the face, and she says she can’t go to hospital because she’s quote, ‘tripping balls’."
Last edited by jwiede; 01-08-2010 at 06:29 PM.
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jwiede is offline
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