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Old 02-01-2010, 07:53 PM   #1
Svenart
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Thumbs Up Scene2Modeler V1.3

hello together,

I just have updated Scene2Modeler lscript to version 1.3. Beside of a few minor changes (please check the readme), it is now also running on macintosh.

You can download the script here:

http://svenart.de/lscripts.htm
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Old 02-01-2010, 11:33 PM   #2
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Awesome script thanks!
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Old 02-02-2010, 01:43 AM   #3
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Thanks man, many interesting plugins on your WEB .
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Old 02-02-2010, 02:51 AM   #4
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sven, thanks again for fixing this

it's one of the most useful scripts around if you need to handle complex scenes with huge counts of object files.

markus
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Old 02-02-2010, 09:07 AM   #5
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thanx sven, been waiting for something like this (since we cannot model from camera view, this is big help)
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Old 02-02-2010, 09:37 AM   #6
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Thanks Svenart for this awesome script. Just tested it on Mac UB and it works perfectly
(only on basic geometry, but still, it works!)

Been looking for a script to do this for ages, and I love the option to save in layers (and numbers of objects per layer too) and the other options too!

Thanks so much
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Old 02-03-2010, 06:18 AM   #7
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thanks

love your render!
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Old 02-03-2010, 08:59 AM   #8
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thank you all for the feedback, Im glad you like it. If you have ideas to improve this script, just let me know.
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Old 02-03-2010, 10:38 AM   #9
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excellent, thanks!

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Old 02-13-2010, 09:08 PM   #10
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very useful script!

One thing that would be nice - would be to have it name the the layers created according to the object names found in the scene file.

I've got a scene file that ties together 50 LW object files - and it would really help if the layers retained the object name.

Anyway, thanks so much for creating the script!
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Old 02-14-2010, 01:15 PM   #11
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thank you both.

@ 3dwannabe: thank you for your good idea. Im working on this right now, and I hope I can upload the improved script in the next few hours.
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Old 02-14-2010, 02:53 PM   #12
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As you are working on it, one other thing.

Here's my orginal scene, composed of about 50 separate LW objects originality from a 3ds model. Several objects were set as non-visable.



And here is the output after Scene2Modeler, brought back into a scene and rendered.



Oddly enough, in Layout, before rendering, I can't see any of the artifacts on the face and skin. All of the layers are visible (but, this isn't the cause of the skin artifacts, as I've tried just making the single layer with her body visible)

I also notice that one of the wings (which I think were flipped in 3ds), are now flipped in the render after the translation (the 3ds model was a real mess, using negative values to flip the wings, etc.)

I'm so new to all this, I'm probably doing something wrong, but .. I thought I'd post anyway.

Thanks for your generous work! I was unable to resize my model before, and now I can!
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Old 02-14-2010, 03:06 PM   #13
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hey,

try to save the models again with scene2modeler, but this time deactivate "save as transformed". Maybe this was the problem.

If this will not work, you can sent me the model if you want and I try it.
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Old 02-14-2010, 03:37 PM   #14
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If I don't transform, the model gets totally messed up.

I'll send a zip of the fairy to your email address now.

It's a 20Meg file, let me know if you don't get it shortly.

Last edited by 3dWannabe; 02-14-2010 at 03:39 PM.
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Old 02-14-2010, 04:02 PM   #15
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I'm now sending the fairy by YouSendIt as I exceeded your mailbox capacity. Should hit you about 10 minutes from now. Thanks!
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