Quote:
|
Originally Posted by Doran
You're using a procedural to simulate surface bump.. it's not real bump and the shadow is following the true geometry. Try a deformation of the surface geometry.
|
Then again, how is it that the
reflection of the hypo
is distorted by that very same procedural? The bump is not in the reflection channel of the surface, but in its bump channel.
That surface's geometry is no more changed for the reflection than it is for the shadow, since it's a procedural surface element.
Thanks,
J