10-18-2005, 12:10 PM
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#1
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Registered User
Join Date: Oct 2005
Location: Cambridge
Posts: 6
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Changing the colour of points
Hi, im new to Lightwave and this form,, i know this is a basic Q but annoying if you dont know how, so how do you change the colour of the points in 8.3 from White which mine are now to something diffrent ??
Thanks Si
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Simercer is offline
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10-18-2005, 03:16 PM
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#2
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Registered User
Join Date: Jan 2005
Posts: 362
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I'm not sure what context you're talking about. Some possibilities are points displayed in the Modeler interface, points displayed in the Layout interface, the per-point color in a Color Map, colors of one-point polygons or Partigons in rendered output.
If it's for rendered output (pressing F9), a good start for changing the colors of things is the Surface Editor (shortcut F5).
mTp
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MonroePoteet is offline
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10-18-2005, 04:39 PM
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#3
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Registered User
Join Date: Oct 2005
Location: Cambridge
Posts: 6
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by points i mean vertices in the modeler, as their white and hard to see against a scaned image in the background.
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Simercer is offline
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10-18-2005, 05:44 PM
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#4
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Contended User
Join Date: Feb 2004
Location: Michigan
Posts: 66
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Hi Simercer:
Welcome. Try using the "Brightness" and "Contrast" controls in the "Display Options" panel (press "d" or Edit > Display Options) under the "Background" tab for whatever view port. Tweaking these sliders, adjusting "Image Resolution" and sometimes checking "Pixel Blending" and/or "Invert" has helped me often when there wasn't enough contrast between the backdrop image and the vertices.
Good luck and have fun.
.O.
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Orimar is offline
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10-18-2005, 06:18 PM
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#5
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Registered User
Join Date: Apr 2005
Posts: 4,384
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There is one other thing you can try too dependending on the situation - how complex the object.
You can turn on "simple wireframe points" in the display options panel in the interface tab and adjust the size which can help visability too.
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Surrealist. is offline
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10-18-2005, 06:36 PM
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#6
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Beyond Reality
Join Date: Feb 2003
Location: MN, Sivolc
Posts: 1,396
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this would be an excellent feature request. Sometimes even after playing with contrast and brightness I just can't see the vertex. It would be cool if we could change the color for the vertex to whatever we want kind of like the wireframe color.
__________________
ImageReality.com
"Relax...it's just an update for the patch to fix the nerf that nerfed the fix for the update of the patch that broke the fix that was fixed."
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WizCraker is offline
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10-18-2005, 09:10 PM
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#7
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Registered User
Join Date: Apr 2005
Posts: 4,384
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I think that's comming up in 9.
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Surrealist. is offline
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10-18-2005, 09:52 PM
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#8
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Super Member
Join Date: Mar 2004
Location: Northern New York
Posts: 4,372
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Quote:
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Originally Posted by Simercer
by points i mean vertices in the modeler, as their white and hard to see against a scaned image in the background.
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Hey guys, I think you all miss read the post above.
The vertex color in modeler can be changed just go to DETAIL>POLYGONS>SKETCH COLOR This will change all objects if nothing is selected or just those selected.
You can also open the display options and set the default sketch color, anything created after this is set will be in the new color.
Hope this is what you were looking for.
Silk
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Silkrooster is offline
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10-19-2005, 01:30 AM
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#9
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Join Date: Apr 2005
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Quote:
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Originally Posted by Silkrooster
Hey guys, I think you all miss read the post above.
The vertex color in modeler can be changed just go to DETAIL>POLYGONS>SKETCH COLOR This will change all objects if nothing is selected or just those selected.
You can also open the display options and set the default sketch color, anything created after this is set will be in the new color.
Hope this is what you were looking for.
Silk
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I think by vertices he means points not the edges though, right?
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Surrealist. is offline
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10-19-2005, 01:44 AM
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#10
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Super Member
Join Date: Mar 2004
Location: Northern New York
Posts: 4,372
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Technically a vertex is the edge.
Silk
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Silkrooster is offline
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10-19-2005, 01:48 AM
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#11
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Super Member
Join Date: Mar 2004
Location: Northern New York
Posts: 4,372
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I keep reading his post and now I am not sure. Perhaps he could clarify. The points in the corners of the polygon or the vertices (edges) of the polygon.
Silk
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Silkrooster is offline
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10-19-2005, 04:22 AM
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#12
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Registered User
Join Date: Apr 2005
Posts: 4,384
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Quote:
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Originally Posted by Silkrooster
Technically a vertex is the edge.
Silk
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Oh OK. I was going off of this from the 3D Glossary:
Quote:
V (Vertex) Maps — V Maps is an abbreviation for vertex maps. V Maps provide additional information
associated with object points (vertices), like weight, UV and morph maps.
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And if you look in a standard dictonary it cooborates my story.
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Surrealist. is offline
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10-19-2005, 11:23 PM
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#13
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Super Member
Join Date: Mar 2004
Location: Northern New York
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Interesting, I don't even recall where I got the info from any more. I'll have to see if I can find it.
Silk
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Silkrooster is offline
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10-20-2005, 02:12 AM
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#14
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Registered User
Join Date: Apr 2005
Posts: 4,384
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Quote:
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Originally Posted by Silkrooster
Interesting, I don't even recall where I got the info from any more. I'll have to see if I can find it.
Silk
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You won't find it 'cause the info doesn't exist.
just playin'.
But seriously if you do look in a standard english dictonary you'll find that it maches the 3D definition pretty well in that it is the point where lines connect. I can kind of see where you are going though, I mean the edge is a series of "points" where the lines are connecting
Now when we get true hard edges in sub d then maybe we can change the definition.
Anyway, enough semantics. Would definately be interested if you can find that source.
cheers,
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Surrealist. is offline
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10-20-2005, 02:47 AM
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#15
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Super Member
Join Date: Mar 2004
Location: Northern New York
Posts: 4,372
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Lol, Yeah I need to find the info. I hate it when I can't find it. Cause, I start doubting my self. That's not good.  Any who, I start looking around.
Silk
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Silkrooster is offline
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