Old 10-27-2005, 03:22 PM   #1
Treybor
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Alien Space Jockey

This is a mesh I've been working on recently -- 300,265 polygons (4,065,794 polygons when subpatched)--Just a few more texture tweaks and I should be done.....


Other WIP pics can be found here:
http://www.seansgallery.com/cgi-bin/menu.cgi?menu=73
http://www.seansgallery.com/cgi-bin/menu.cgi?menu=74

I'm still trying to figure out how to achieve the semi-petrified skin that kind of looks like peeling rubber cement...
I'm not really sure how to go about capturing that texture though. You can see what I'm talking about in this ref pic (on the telescope housing and his head and arms):



From what I've read and been told this actually was rubber cement that was allowed to dry and then was partially peeled away. This would either require a detailed image and alpha map set, or some fancy procedural textures.

Anyone know of an easier way to achieve this? Any and all suggestions will be readily tried.

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Old 10-27-2005, 04:59 PM   #2
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WOW! Outstanding. Model looks extremely close to the original as I remember it.
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Old 10-27-2005, 05:22 PM   #3
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Great to see you over here Treybor, you should pay a visit to SQ too!
Awesome as always!
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Old 10-27-2005, 07:05 PM   #4
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Thanks guys. I'm going to try some other procedural textures tonight.
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Old 10-29-2005, 07:31 AM   #5
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Sean,
I'm thinking UV transmap on a duplicate texture. You may be able to "cut" holes in the transparency map to allow the clean texture show through.(Giving the 2nd tex. a gradient of incidence angle).
Maybe...............?
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Old 10-29-2005, 12:50 PM   #6
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The model looks great. Perhaps you might try the IFW textures. Some of those shaders have a kind of stringy, dimensional look to them. I think they were freebies from a previous version of LW, and were found on the install disc.
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Old 10-31-2005, 01:35 PM   #7
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Here are some more texture tweaks. I need to fix a couple of holes I've found in the mesh, rework the support struts for the telescope/gun, and finish texuring the back of the jockey's seat.













And finally, what good would a jockey scene be without something to give it scale:



That's all I could get done before heading to my sister's to carve punkins with my nieces.
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Old 10-31-2005, 05:50 PM   #8
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Sean,
You're so bad.....You're on one HELLUVA roll.........( I still can't get over your Serenity).
E.
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Old 10-31-2005, 11:57 PM   #9
Cesar Montero
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I'm a big fan of this piece!
You are making a terrific job!


By the way, I own a pretty good machine, and mine crashes at 2 mill polys.
Where can I find a way to configure my system adecuately?
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Old 11-01-2005, 02:49 PM   #10
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Quote:
Originally Posted by Cesar Montero
I'm a big fan of this piece!
You are making a terrific job!
By the way, I own a pretty good machine, and mine crashes at 2 mill polys.
Where can I find a way to configure my system adecuately?
Thanks! What type of system do you have?
Mine is a Windows XP box with the following stats:
Pentium 4 - 4.6 Ghz
1 gig of RAM
ATI Raedon 6200 with 48 MB VRAM

For lightwave optimization I have created a 1.5 GB swapfile
and I clear out the lightwave HUB folder about once a week

My Valley Forge mesh pushed the limits of the LW modeller, but seemed to handle pretty well in layout. It was about 2.2 million polygons
Beauty Shot:


Five View Image:
http://www.seansgallery.com/newpics/VFschem_allbig.jpg
[/QUOTE]
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Old 11-01-2005, 04:32 PM   #11
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Are you sure you didn't put your hand in the wrong place when you wrote the numbers? A 4.6GHz Pentium 4 probably needs liquid nitrogen cooling. Or compressor cooling, at any rate. There is no Radeon 6200. The first numbered Radeon was the 7000, and there was never a video card with 48 megabytes of VRAm, as far as I know.
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Old 11-01-2005, 05:15 PM   #12
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Quote:
Originally Posted by Captain Obvious
Are you sure you didn't put your hand in the wrong place when you wrote the numbers? A 4.6GHz Pentium 4 probably needs liquid nitrogen cooling. Or compressor cooling, at any rate. There is no Radeon 6200. The first numbered Radeon was the 7000, and there was never a video card with 48 megabytes of VRAm, as far as I know.
Sorry, was remembering it wrong. You're right....It's been a while since I checked the system out from work.
Can't believe it's been over 1.5 years.

Should have looked at the specs first.
http://www.docs.sony.com/release/spe...RZ56G_mksp.pdf
VAIO PCV-RZ56G
Pentium 4 - 3.2 Ghz
1 GB RAM
Radeon 9600 / 128 MB VRAM

although nitrogen cooling may not be so far off.
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Old 11-02-2005, 01:24 PM   #13
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That Valley Forge model is just crying out for a flight along the length close to the axis! Lovely work.
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Old 11-02-2005, 03:25 PM   #14
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Quote:
Originally Posted by starbase1
That Valley Forge model is just crying out for a flight along the length close to the axis! Lovely work.
If you'd like to play with it, the mesh is posted over at Lightwave Group:
http://lwg3d.org/v3/meshes.php?item=706
WARNING! 82MB compressed --122 MB uncompressed
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Old 11-03-2005, 09:06 AM   #15
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You're an inspiration, Treybor! Great stuff.

You can always spot a fan of the "Alien" films. They're the ones who look really nervous come Easter. All those eggs......
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