not suitable?
oh pishaw
I can think of 2 ways right off
1 way I like better than the other for visuals
the 2 ways that come to mind without thinking too hard
1
look for the slug tutorial on ...here
http://www.md-arts.com/sluggish.htm
use it to make the ribbons to a large format (not 720 X 486) but like 1920 X 1080 or something big, because from the video they were layered into the scene and some places were rotoscoped also. (so the lines looked like they went behind the people, trees and whatnot). And the lines weren't static but moved in relation to the camera so the larger size lets you pan across the pic and get that effect. And using LW gives you a chance to make the ribbon any cool texture you want.
2
The way I like better
set your camera in 1 position then move it say 200 frames later to a place along the X axis so you have some travel.
along that x akis put some nulls (not alot just 3 or 4)
as the camera gets to a null have it trigger the null to move away from and in a smoothe curving line the camera and have some just offscreen and move towards the camera in same manner.
then apply an emitter and emit 1 particle per frame with no deathrate and have the particle use HVs. This should let you make a ribbon with any texture like the boiling sun preset, it should leave a line wherever the null goes, and it should be moving like the lines do in the video.
Then take the anims and layer them to your video and also rotoscope them into the scene. But this COULD also be done in LW by using your video as a background image, making some plane single poly planes (??), umm a single poly, and put that in front of whatever you want the line to go behind (texture it black with no reflection, shine ....just flat black, use black as background (after the video is done being used in this step).
and as the video goes along, keep the poly in front of the person and key the sizes as you go (resize, stretch poly). Once the anim is set, remove video as background, make it black (default) and render anim.
The HV will go behind the poly, dissapear, and then reappear on other side.
Now when you composit the HV will seem to go behind the object and come out the other side.
just a few suggestions off the top of my head
after I posted this I forgot to give ya some hints about the flat poly..
mainly it may be better to make a few layers of them in modeler and save them in the layer mode because in Layout ya may need to move individual ones and size a few to match the backgraound like going be hind an arm, then thru the body and behind the other arm, so ya may need a few polys to do that, but you'll see what you need as you do the video.