Seeing that accurate SSS models&shaders aren't very viable "per se" to accomplish skin shading for production, I developed several techniques based on multilayered SSS method; most of them was very complex setups, but this is my first simplified attempt for Donner-Jensen's multilayered SSS in Lightwave 3D:
Results are promising, I think (or at least respectable) considering lighting and texturing are quite basic, every layer takes only 25 seconds in my old P4 3Ghz and I haven't used any weightmap, or Omega, or Kappa, or LW 9, or LW 8.5, not even LW 8 (nor MR)
I know there is a lot of (more accurate) ways to do this with the new nodal shading system but I wanted to try this method only with LW 7.5 and Chanlum (by Mlon) to test how powerful this method can be, since this approach should be suitable for a skin shading beyond the SSS model we use (is enough if we can represent just a dipole diffusion approximation to extend it to multipole)
There is no GI, but I'm sure this technique may work fast with indirect lighting too. The good thing about this approach is that almost all parameters relapse in post production and subsequently feedback is interactive. I'm working on diminishing the layers quantity but without affecting the final result as much as I can. Hope to have some time to make more tests in that way.
Gerardo